NancyFx
ClassicUO
NancyFx | ClassicUO | |
---|---|---|
5 | 37 | |
7,141 | 533 | |
- | 1.3% | |
1.3 | 8.9 | |
about 4 years ago | 7 days ago | |
C# | C# | |
Common Development and Distribution License 1.1 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NancyFx
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Ask HN: Examples of Top C# Code?
Nancyfx - sadly dead in the water now but well worth a read of both the code and docs https://github.com/NancyFx/Nancy/tree/master/
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what do you guys think about nancy
2-3 years ago Nancy added a large banner at the top of https://github.com/NancyFx/Nancy -
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Microsoft, please open-source Web Forms 🚫⬇️🚌
Being open source doesn't change the support model. It allows willing contributors to step up and fork in the event of total abandonment. As a comparison, nobody forked NancyFx to extend support or keep it alive.
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C# web framework without .net??
It sounds like you are talking about asp.net? If you don't want to bother with controllers and attributes and all that you can just use the Microsoft.AspNetCore.Http and Microsoft.AspNetCore.Routing namespaces. As someone that really liked Nancy I felt that this was close enough.
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
What are some alternatives?
ServiceStack - Thoughtfully architected, obscenely fast, thoroughly enjoyable web services for all
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
AutoMapper - A convention-based object-object mapper in .NET.
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
GraphQL for .NET - GraphQL for .NET
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
Nelibur - Message based webservice framework on the pure WCF
crossuo - CrossUO - Open Source Ultima Online Client
EmbedIO - A tiny, cross-platform, module based web server for .NET
dynarmic - An ARM dynamic recompiler.
Mobius: C# API for Spark - C# and F# language binding and extensions to Apache Spark
polyhydra-upm - Creative geometry for Unity