NVIDIAImageScaling
Proton
NVIDIAImageScaling | Proton | |
---|---|---|
8 | 1,448 | |
468 | 22,711 | |
0.0% | 1.0% | |
1.8 | 9.5 | |
over 1 year ago | 3 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NVIDIAImageScaling
- Hogwarts Legacy Steam Deck Gameplay First 20 minutes default settings (SteamOS)
- NVIDIA 510.39.01 Linux Beta Brings Vulkan Dynamic Rendering, AV1 VDPAU Decode & More
- Linus Torvalds Calls NVIDIA The Worst Company Ever
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Halo Infinite Campaign PC Performance Benchmarks at ComputerBase
works through nvidia control panel in ALL games, they also released the OpenSource SDK on Github - https://github.com/NVIDIAGameWorks/NVIDIAImageScaling so its up to game devs to use it in games.
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Nvidia image scaling (nis) yay or nay?
HUD being upscaled is a negative there's no denying that, but being able to use it in all games is a pretty good compromise, oh and btw NIS is open source rather than "driver level" only as you seem to suggest (?), its up to game devs to use it.
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FOSS News International #4: November 22-28, 2021
NVIDIA open sourced Image Scaling SDK v1.0
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Megathread - From NVIDIA DLSS 2.3 To NVIDIA Image Scaling: NVIDIA’s Full Stack Of Scaling Solutions For Gamers
NIS has universal driver support for any cards that are still receiving regular driver updates, and for the cards that aren't, NVIDIA's open sourced NIS under a Github repository, so devs are able to implement it themselves very easily, even without an SDK.
- NVIDIA Image Scaling SDK v1.0
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
lutris - Lutris desktop client
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
CadZinho - Minimalist computer aided design (CAD) software
dxvk-async
elfshaker - elfshaker stores binary objects efficiently
mf-install - Media Foundation workaround for Wine
nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.
yuzu - Nintendo Switch emulator
stratisd - Easy to use local storage management for Linux.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]