N64cart
Pico3D
N64cart | Pico3D | |
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1 | 6 | |
23 | 373 | |
- | - | |
8.3 | 7.2 | |
about 2 months ago | 3 months ago | |
C | C++ | |
BSD 2-clause "Simplified" License | MIT License |
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N64cart
Pico3D
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
Very impressive, and very fun :)
I wish I had the time to do this, but it looks like it would be relatively simple to modify render_rasterize.cpp [0] to do perspective-correct texture mapping [1]. I also wonder if going for a scanline approach [2] would be faster than iterating over the whole screen calculating barycentric coordinates?
[0] https://github.com/bernhardstrobl/Pico3D/blob/main/engine/re...
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Pico3D: Open World 3D Game on an RP2040 (PicoSystem)
I have worked on an open world 3D game running on the Pimoroni PicoSystem for the past few months to proof it was possible :). Gameplay video: https://m.youtube.com/watch?v=n6bECGQyNuk Source: https://github.com/bernhardstrobl/Pico3D
What are some alternatives?
PicoCart64 - N64 development cart using a Raspberry Pi RP2040
uCNC - µCNC - Universal CNC firmware for microcontrollers
blindr - Automated window blinds that open at sunrise and close at sunset
picogus - Emulation of ISA sound cards on Raspberry Pi Pico (GUS, Adlib, MPU-401, Tandy, CMS)
PicoSystem_InfoNes - NES emulator for the Pimoroni PicoSystem RP2040 gaming handheld.
pico-debug - virtual debug pod for RP2040 "Raspberry Pi Pico" with no added hardware
pico_spdif_rx - SPDIF receiver library for Raspberry Pi Pico