MultiLoader-Template
Gradle
MultiLoader-Template | Gradle | |
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7 | 92 | |
297 | 16,155 | |
- | 0.8% | |
7.4 | 10.0 | |
10 days ago | about 22 hours ago | |
Java | Groovy | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
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MultiLoader-Template
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I would like to attempt making a mod
The two main ways I know of are "Multiloader-Template style" and "using Architectury-Loom". Archloom is a big Gradle plugin that tries to do everything for you, multiloader-template is less of a software package and more of a code style. I'm not familiar with archloom but i've written a bunch of mods with the multiloader-template style.
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My new mod, Gourds Fix, adding horizontal placement for pumpkins and melons, is out!
This mod wouldn't be possible without Statement Library, which does all the heavy lifting (that said, it is required on both server and client). Also thanks to Jaredlll08 and Darkhax for creating Multiloader Template!
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Forge or Fabric, from a mod developing perspective?
As a developer I want as many players to enjoy my work as possible, that's why I prefer both and have worked on tools to make it easier for developers to release for both.
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Making a mod in 2022, which should I use after all, Fabric or Forge
Regardless of what you choose, If you do want to support both down the line there is a template by Darkhax, jaredlll08 and a few others which makes compiling for both easier by having a common source https://github.com/jaredlll08/MultiLoader-Template
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This guy on curse forge must've joined a cult or something, mod is simple unbreakable tools
It's the end of the world as we know it.
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The WIP story of refactoring JEI into a multi-project
You can clone https://github.com/jaredlll08/MultiLoader-Template and see how it works, I know that ForgeGradle fixed a bug they had with multiproject configurations, but I'm not sure if any of the other problems are solved.
Gradle
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Setting up linters in Gitlab CI for C++ and Groovy / Jenkins code
Because executing CodeNarc from the command-line is not so simple, I find it easier to use Gradle and its dedicated plugin to execute CodeNarc:
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Gradle's leaky abstractions: Declarative(ish) shell, imperative core: Implementing a safe(ish) global configuration DSL
A ("shared") build service is kind of like a singleton, in that when you register one in any project, it's available in all projects as a single instance. (This unfortunately turns out not to be true, in some cases, when using composite builds, but can be worked around.) An actual singleton (global static instance) doesn't work at all, for the record—try it if you want to lose some sanity. Anyway, use a build service whenever you need global mutable state in your build.
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Working with Environment Variables in Java
When using build tools like Maven or Gradle, you can configure environment variables in the build scripts or configuration files.
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Intro to Java Question
For large projects, purpose-made build tools such as Gradle and Maven are preferred for managing the directory structure since they introduce additional semantics for managing test code and other programming languages (among lots of other things). Most IDEs can integrate with these build tools easily. If you're just starting out though, I wouldn't worry too much about these, you can visit them later.
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Quarkus 3.4 - Container-first Java Stack: Install with OpenJDK 21 and Create REST API
Project Build and Management: Apache Maven 3 (3.9.5), Gradle 8 (8.3)
- OpenJDK JDK 21 GA Release
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Version Catalogs in Convention Plugins for multi-module Android code-base ?
No wonder this had been raised previously, https://github.com/gradle/gradle/issues/15383
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Creating a Ktor Server with Gradle and SDKMAN!: A Step-by-Step Guide
Ktor, a powerful web framework built with Kotlin, offers a lightweight and flexible solution for building web applications. In this article, we will guide you through the process of creating a Ktor project manually using Gradle and SDKMAN!. By following the steps below, you'll have a basic Ktor project up and running in no time.
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How to Run GitHub Code?
The details regarding the code compiling would vary from one project to another. For that project, it seems that it uses Gradle (a helper tool) for compiling. Check Gradle's documentation for more information.
- Como desenvolvi um backend web em Clojure
What are some alternatives?
fabric-loader - Fabric's mostly-version-independent mod loader.
Bazel - a fast, scalable, multi-language and extensible build system
architectury-api - An intermediary api aimed at easing development of multiplatform mods.
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
fabric-loom - Gradle build system plugin used to automate the setup of a minecraft mod development environment.
Apache Maven - Apache Maven core
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
maven-mvnd - Apache Maven Daemon
JustEnoughItems - Item and Recipe viewing mod for Minecraft
Apache Ant - Apache Ant is a Java-based build tool.
ForestryMC - Source code for Forestry (Minecraft mod).
Drools - This repository is a fork of apache/incubator-kie-drools. Please use upstream repository for development.