MultiLoader-Template VS architectury-api

Compare MultiLoader-Template vs architectury-api and see what are their differences.

MultiLoader-Template

A template for a Forge + Fabric project setup using a Common source set. (by jaredlll08)
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MultiLoader-Template architectury-api
7 5
297 291
- 1.7%
7.4 4.8
10 days ago 4 days ago
Java Java
Creative Commons Zero v1.0 Universal GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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MultiLoader-Template

Posts with mentions or reviews of MultiLoader-Template. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.

architectury-api

Posts with mentions or reviews of architectury-api. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.
  • InTheLittleWood Mod List
    3 projects | /r/Rats_SMP | 2 Dec 2022
    Architectury, an API for Multiplatform mod support. Needed for Identity.
  • Forge or Fabric, from a mod developing perspective?
    2 projects | /r/feedthebeast | 6 Sep 2022
  • How do I have a Fabric and Forge mod inside of one jar file?
    1 project | /r/fabricmc | 3 Mar 2022
    Using Architectury is likely the easiest method
  • The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
    2 projects | /r/feedthebeast | 26 Apr 2021
    Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
  • Modding feels like it's at a strange cross roads right now
    3 projects | /r/feedthebeast | 18 Apr 2021
    It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.

What are some alternatives?

When comparing MultiLoader-Template and architectury-api you can also consider the following projects:

fabric-loader - Fabric's mostly-version-independent mod loader.

JustEnoughItems - Item and Recipe viewing mod for Minecraft

fabric-loom - Gradle build system plugin used to automate the setup of a minecraft mod development environment.

StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)

MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/

Create - [Fabric Mod] Building Tools and Aesthetic Technology

TinkersConstruct - Tinker a little, build a little, tinker a little more...

ForestryMC - Source code for Forestry (Minecraft mod).

ImageWorldGenerator - A minecraft mod to generate a world from an image/map

pollen - ⚙️ Library for all Moonflower mods. Adds bridges for Fabric and Forge using Architectury along with utilities such as our Pinwheel bedrock animation API.

Chisels-and-Bits - A Minecraft mod about chiseling and designing custom blocks in game.