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Gradle is very aware they have a complexity problem. Fundamentally, the problem is that Gradle build scripts use an Actual Programming Language (either Groovy or Kotlin), and therefore provide users access to the complete Java/Groovy/Kotlin ecosystem—the JDK, the standard libraries, and all the other libraries too.
A ("shared") build service is kind of like a singleton, in that when you register one in any project, it's available in all projects as a single instance. (This unfortunately turns out not to be true, in some cases, when using composite builds, but can be worked around.) An actual singleton (global static instance) doesn't work at all, for the record—try it if you want to lose some sanity. Anyway, use a build service whenever you need global mutable state in your build.
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