MultiLoader-Template
Botania
MultiLoader-Template | Botania | |
---|---|---|
7 | 51 | |
297 | 1,237 | |
- | 0.5% | |
7.4 | 9.4 | |
10 days ago | 12 days ago | |
Java | Java | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MultiLoader-Template
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I would like to attempt making a mod
The two main ways I know of are "Multiloader-Template style" and "using Architectury-Loom". Archloom is a big Gradle plugin that tries to do everything for you, multiloader-template is less of a software package and more of a code style. I'm not familiar with archloom but i've written a bunch of mods with the multiloader-template style.
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My new mod, Gourds Fix, adding horizontal placement for pumpkins and melons, is out!
This mod wouldn't be possible without Statement Library, which does all the heavy lifting (that said, it is required on both server and client). Also thanks to Jaredlll08 and Darkhax for creating Multiloader Template!
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Forge or Fabric, from a mod developing perspective?
As a developer I want as many players to enjoy my work as possible, that's why I prefer both and have worked on tools to make it easier for developers to release for both.
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Making a mod in 2022, which should I use after all, Fabric or Forge
Regardless of what you choose, If you do want to support both down the line there is a template by Darkhax, jaredlll08 and a few others which makes compiling for both easier by having a common source https://github.com/jaredlll08/MultiLoader-Template
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This guy on curse forge must've joined a cult or something, mod is simple unbreakable tools
It's the end of the world as we know it.
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The WIP story of refactoring JEI into a multi-project
You can clone https://github.com/jaredlll08/MultiLoader-Template and see how it works, I know that ForgeGradle fixed a bug they had with multiproject configurations, but I'm not sure if any of the other problems are solved.
Botania
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Who is more famous?
Code's here if you wanna take a look
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Need help with finding a mod
You would have to add them as recipes as part of kubejs data folder or datapack https://github.com/VazkiiMods/Botania/blob/1.19.x/Xplat/src/generated/resources/data/botania/recipes/orechid/deepslate_gold_ore.json
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I would like to attempt making a mod
here's Botania which is written in the multiloader-template style.
- lexica botania not working
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Botania Pool/Comparator Help
Yeah that sounds like a bug. Report it here.
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Take it easy
Mandatory related link for people actually getting that advancement: https://github.com/VazkiiMods/Botania/issues/3557
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Is there still a way to develop mods for 1.12.2?
Have fun. If you'd like some tutorials, I highly recommend shadowfacts' 1.12 tutorials and the Botania source code, and have heard good things about mcjty's wiki.
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Why doe's my wand of the foresy barely working
Send to be a known issue https://github.com/VazkiiMods/Botania/issues/4274
- average mod user moment
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Botania Orechid doesn't use forge ores tag (1.19.2)
Orechid entries are specified using recipe files https://github.com/VazkiiMods/Botania/tree/1.19.x/Xplat/src/generated/resources/data/botania/recipes/orechid where you also include the weight
What are some alternatives?
fabric-loader - Fabric's mostly-version-independent mod loader.
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
architectury-api - An intermediary api aimed at easing development of multiplatform mods.
MinecraftByExample - Working sample code for the basic concepts in Minecraft and Forge.
fabric-loom - Gradle build system plugin used to automate the setup of a minecraft mod development environment.
PowerConverters-RPModule - Module for the minecraft mod PowerConverters that adds in support for RedPower 2 Blutricity
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
MinecraftForkage - Main repository for Minecraft Forkage. GO HERE FIRST.
JustEnoughItems - Item and Recipe viewing mod for Minecraft
HexMod - Minecraft mod about drawing spells
ForestryMC - Source code for Forestry (Minecraft mod).