MixAndJam2020 VS BoidsSimulation

Compare MixAndJam2020 vs BoidsSimulation and see what are their differences.

MixAndJam2020

Mix and jam 2020 game jam project I've made open source to help others develop games in Godot (by Qualia91)
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MixAndJam2020 BoidsSimulation
1 1
5 0
- -
0.0 0.0
over 3 years ago about 4 years ago
C# Java
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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MixAndJam2020

Posts with mentions or reviews of MixAndJam2020. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-29.
  • How can I implement proper movement for enemies in my RTS tower defense game?
    2 projects | /r/godot | 29 Dec 2020
    I made a tower defence/top down shooter (play for free https://boc-dev.itch.io/tine-2-zombies-tower-defence) for a game jam this year which did this. Source code for it is freely available (https://github.com/Qualia91/MixAndJam2020). The enemies use the moveandslide function in compliment to the velocity calculated via moving to the next point in the nav map (as you probably already have). If all enemies are physics bodies, they will follow the path, but collide with all other physics body's (walls, players, other enemies).

BoidsSimulation

Posts with mentions or reviews of BoidsSimulation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-29.
  • How can I implement proper movement for enemies in my RTS tower defense game?
    2 projects | /r/godot | 29 Dec 2020
    Have a look at boids (31 seconds into my video https://www.youtube.com/watch?v=9NHkaP4UiE8&t=2s&ab_channel=BOCDev). I have a boids java project that is the simplest case freely available (https://github.com/Qualia91/BoidsSimulation) you could take a look at (which can be implemented as 2 dimensions or 3 dimensions depending on the input vectors), but the website http://www.kfish.org/boids/pseudocode.html explains it nicely. Basically though, enemies in a group will fly together (to a goal if set) dependant of 3 function outcomes:

What are some alternatives?

When comparing MixAndJam2020 and BoidsSimulation you can also consider the following projects:

PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.