MixAndJam2020
Mix and jam 2020 game jam project I've made open source to help others develop games in Godot (by Qualia91)
BoidsSimulation
By Qualia91
MixAndJam2020 | BoidsSimulation | |
---|---|---|
1 | 1 | |
5 | 0 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | about 4 years ago | |
C# | Java | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MixAndJam2020
Posts with mentions or reviews of MixAndJam2020.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-29.
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How can I implement proper movement for enemies in my RTS tower defense game?
I made a tower defence/top down shooter (play for free https://boc-dev.itch.io/tine-2-zombies-tower-defence) for a game jam this year which did this. Source code for it is freely available (https://github.com/Qualia91/MixAndJam2020). The enemies use the moveandslide function in compliment to the velocity calculated via moving to the next point in the nav map (as you probably already have). If all enemies are physics bodies, they will follow the path, but collide with all other physics body's (walls, players, other enemies).
BoidsSimulation
Posts with mentions or reviews of BoidsSimulation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-29.
-
How can I implement proper movement for enemies in my RTS tower defense game?
Have a look at boids (31 seconds into my video https://www.youtube.com/watch?v=9NHkaP4UiE8&t=2s&ab_channel=BOCDev). I have a boids java project that is the simplest case freely available (https://github.com/Qualia91/BoidsSimulation) you could take a look at (which can be implemented as 2 dimensions or 3 dimensions depending on the input vectors), but the website http://www.kfish.org/boids/pseudocode.html explains it nicely. Basically though, enemies in a group will fly together (to a goal if set) dependant of 3 function outcomes:
What are some alternatives?
When comparing MixAndJam2020 and BoidsSimulation you can also consider the following projects:
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.