MissionControl
Nintendo_Switch_Reverse_Engineering
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MissionControl | Nintendo_Switch_Reverse_Engineering | |
---|---|---|
110 | 9 | |
2,306 | 3,369 | |
- | - | |
7.2 | 0.0 | |
26 days ago | almost 2 years ago | |
C++ | C | |
GNU General Public License v3.0 only | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MissionControl
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endgame-exploit – A modern dashboard exploit for the original Microsoft Xbox
> Pirates will always find a way
Except it's usually not pirates who find these exploits, rather curious tinkerers that want to unlock the full capabilities of the hardware that they own. The pirates / script kiddies usually come in after the groundwork has already been laid by these true hackers. E.g. the people who hacked the Switch in fact condemn piracy and any discussion of it on within their communities will lead to an immediate ban.
I'm proud to say that I've hacked my Switch, but have never pirated anything on it. An impressive homebrew scene has formed around the console, which has produced gems such as Mission Control, allowing you to seamlessly pair third party controllers. I use it with my PS4 controllers.
https://github.com/ndeadly/MissionControl
- Mission Control v0.10.0 released (17.0.0 support)
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A little help for those that find the Rentry guide confusing and are trying to hack for the first time
Now try installing Tinfoil to manage your games, themes and mission control so you can use any bluetooth controller! https://github.com/ndeadly/MissionControl
- Where to download Mission Control?
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Xbox one controller on unlocked switch?
Here ya go
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[Switch Hacks] MissionControl: Utilisez des contrôleurs d'autres consoles nativement via Bluetooth
[https://github.com/ndeadly/missionControl/releases/tag/v0.1.0.
- [Switch Hacks] MissionControl v0.7.0 publié (support 14.1.0)
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Ps5 controller on modded switch
MissionControl
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MissionControl v0.9.2 released
I think this is the page for it: https://github.com/ndeadly/MissionControl/issues/568
- [Switch Hacks] MissionControl v0.6.4 publié (support 13.2.1)
Nintendo_Switch_Reverse_Engineering
- Joy con controlled Arduino lawn mower
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Got the Left JoyCon working!
This implementation uses GDExtension and libhid to get the controller's information. This was very helpful when making it. I think it'd be possible to get the IR camera's info in Godot, too. I also got it to work on Web using the WebHID API and the JavascriptBridge singleton.
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Finding a schematic diagram for right joycon!
So recently i dropped my right joycon and it stopped working. When I opened it i found that right shoulder button had broke of the motherboard and metallic piece was shaking around inside. This is not the main problem (cause i know the testing points on motherboard that i could solder to in order to fix the button). After i removed broken button and assembled it back i discovered that my joycon now only works in handheld mode. Also the console is reporting that the battery is low. So i disassembled it back and checked the battery and the pins on the connector itself, everything was ok. I then tried to supply power externaly (5V to JC pins 1 and 4, as stated in this github repo: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering) and it connected fine wirelessly. So now i thinking that maybe there is some fuse that had blown up cause of that metallic piece. The problem is i could not find any information about fuses that may cause this and also i could not find any information on testing points (like VBAT). I will appreciate any help in finding some kind of schematic diagram or just info about fuses or testing points!
- Potential DS Cyber Deck Build Framework Mainboard 1185G7, 18650s USB C PD battery banks, Joycons, 4x30mm speakers, 2x7" HD Touch Screens
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Anyone know if the flipper can emulate a controller for Nintendo Switch? Basic functions like power up?
I know there is some work (on the protocol) done over there: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
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Nintendo Switch Controller
https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering is the most comprehensive source of documentation on the controller and protocols involved. Most of the communications are described in the bluetooth notes, but the protocol for wired is the same, just wrapped up with some additional headers (see https://switchbrew.org/wiki/Joy-Con)
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Steam Client Beta - August 4th, 2022 Update adds full support for Nintendo Switch Joycons
Given they credited this project (when looking at SDL_hidapi_switch.c), unlikely.
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Why does nobody make a wireless controller bridge?
People have reverse-engineered the entirety of joycon hardware for no reason other than curiousity.
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Shigeru Miyamoto Wants to Create a Kinder World
https://yuzu-emu.org/
https://ryujinx.org/
https://github.com/dekuNukem/Nintendo_Switch_Reverse_Enginee...
What are some alternatives?
sys-con - Nintendo Switch sysmodule that allows support for third-party controllers
BetterJoyForDolphin - Allows the Nintendo Switch Pro Controller and Joycons to be used with the Dolphin Emulator
Atmosphere - Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
SysDVR - Stream switch games to your PC via USB or network
patches - [UnavailableForLegalReasons - Repository access blocked]
hekate - hekate - A GUI based Nintendo Switch Bootloader
hb-appstore - Homebrew App Store - GUI for downloading/managing homebrew apps
nx-btred
NX-Activity-Log - Homebrew application for the Nintendo Switch which displays play activity with more accuracy
DeepSea - The new All-in-One CFW package for the Nintendo Switch.
sys-con - Nintendo Switch sysmodule that allows support for third-party controllers
atmosphere - A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.