MineCase
Orleans.CosmosDB
MineCase | Orleans.CosmosDB | |
---|---|---|
2 | 1 | |
750 | 40 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | 10 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MineCase
-
The server software iceberg
Found it https://github.com/dotnetGame/MineCase
-
Can you host 1 minecraft server on 2 machines?
Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want
Orleans.CosmosDB
-
Virtual Actors : Dapr vs Orleans
Reminders were also very easy to setup. Until I tried to configure real world persistence for them that is. At this point in my research I was trying to keep things neat and tidy and store everything in ComsosDB. Unfortunately, I could not get the reminder persistence package for Orleans to work at all. I wound up having to use the AzureStorage package instead. So now my data was half in a SQL API account and half in a Table API account.
What are some alternatives?
MultiPaper - Multi-server, single-world papermc implementation
Marten - .NET Transactional Document DB and Event Store on PostgreSQL
Rarismas-Server-Manager - Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.
ExRam.Gremlinq - A .NET object-graph-mapper for Apache TinkerPop™ Gremlin enabled databases.
nbt-studio - An up-to-date NBT viewer and editor with lots of new features
Liquid-Application-Framework - Liquid Application Framework documentation, useful links and sample project
Orleans.SyncWork - This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded.
docs - Dapr user documentation, used to build docs.dapr.io
Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts
dapr - Dapr is a portable, event-driven, runtime for building distributed applications across cloud and edge.
BedrockManagementService - A multiple host, multiple server, Minecraft bedrock server management service and GUI manager.
SignalR.Orleans - SignalR backend based on Orleans.