supermemo
mammoth
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supermemo | mammoth | |
---|---|---|
1 | 43 | |
274 | 872 | |
- | - | |
3.2 | 0.0 | |
12 months ago | 11 months ago | |
TypeScript | Java | |
MIT License | MIT License |
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supermemo
mammoth
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
What are some alternatives?
eta (η) - Embedded JS template engine for Node, Deno, and the browser. Lighweight, fast, and pluggable. Written in TypeScript
MultiPaper - Multi-server, single-world papermc implementation
memoet - A self-hosted spaced repetition software
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
obsidian - GraphQL, built for Deno - a native GraphQL caching client and server module
minecraft-optimization - Minecraft server optimization guide
monads - Option, Result, and Either types for TypeScript - Inspired by Rust 🦀
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
pg-mem - An in memory postgres DB instance for your unit tests
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
graphql-yoga - 🧘 Rewrite of a fully-featured GraphQL Server with focus on easy setup, performance & great developer experience. The core of Yoga implements WHATWG Fetch API and can run/deploy on any JS environment.
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.