Maximilian
react-juce
Maximilian | react-juce | |
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5 | 2 | |
1,528 | 749 | |
- | - | |
3.8 | 0.0 | |
3 months ago | 5 months ago | |
C++ | C | |
MIT License | MIT License |
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Maximilian
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Open Source DSP Libraries for Android and/or iOS
Thanks, there was a missing dependency. It was maximilian.cpp . maxiOsc is defined here. It was defined in maximilian.h as well but it was wrapped in conditionals related to to something called Cheerp, which looks like a c++ to web assembly compiler.
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Elementary Audio: a modern platform for writing high performance audio software
https://github.com/micknoise/Maximilian
For those language you mentioned csound, supercollider, Chuck, I think these languages focus more on different music programming philosophy. Of course, SC is probably the most famous for reusing its audio engine for other high-level langs like the Tidal, Sonic Pi you mentioned. Also, SuperCollider's scsynth can run in browsers now:
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Audio library recommendation?
Maximilian could be a good option, although I've not had much experience with it: https://github.com/micknoise/Maximilian
react-juce
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Design and Juce
If you're keen to stay with HTML/CSS-like UI, then you might want to look at react-juce, which is a React frontend for JUCE. It will likely be more familiar to you than using JUCE directly, though it is not the same as using actual HTML/CSS.
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Elementary Audio: a modern platform for writing high performance audio software
It's probably helpful to have some background context for the development of this
The author of this library is also the author of the React JUCE renderer. It's a toolkit that re-uses React Native's rendering engine to allow you to use JS and React to render JUCE components:
https://www.nickwritesablog.com/blueprint-a-juce-rendering-b...
https://github.com/JoshMarler/react-juce
So at this point, you have a (presumably) C++ JUCE app that is using JS/TS to render the UI. Why not work to move DSP stuff into JS as well, so that you're gluing minimal bits of C++ together?
It's not a far leap from there to here when you follow this down the road.
What are some alternatives?
KFR - A benchmark for comparison of FFT algorithms performance
elementary - A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes.
Kaldi Speech Recognition Toolkit - kaldi-asr/kaldi is the official location of the Kaldi project.
vst3sdk - VST 3 Plug-In SDK
OpenAL
sema-engine - A Signal Engine for a Live Code Language Ecosystem
algore - Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change. Use with ALURE, OpenAL, libsndfile / libFLAC etc. Provides a simple and effective programmer interface to easily deal with the ALURE libraries and implements ALURE on Windows and Linux. Effectively uses both the one-off and streaming capabilities of OpenAL/ALURE and via libsndfile libflac et al supports a wide variety of sound file formats.
fundsp - Library for audio processing and synthesis
Tonic - Easy and efficient audio synthesis in C++
dasp - The fundamentals for Digital Audio Signal Processing. Formerly `sample`.
minimp3 - Minimalistic MP3 decoder single header library
wasgen - Web Audio sound generator