computational-geometry
Chart
computational-geometry | Chart | |
---|---|---|
- | 2 | |
16 | 423 | |
- | - | |
0.0 | 6.4 | |
over 6 years ago | 6 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
computational-geometry
We haven't tracked posts mentioning computational-geometry yet.
Tracking mentions began in Dec 2020.
Chart
-
Trying to get diagrams install/example working
So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
bindings-GLFW - Low-level Haskell bindings to GLFW
gloss - Painless 2D vector graphics, animations and simulations.
blank-canvas - A Haskell API into HTML5 Canvas
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
brick - A declarative Unix terminal UI library written in Haskell
OpenGL - Haskell bindings to OpenGL
clay - A CSS preprocessor as embedded Haskell.
timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files
diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)
reanimate - Haskell library for building declarative animations based on SVG graphics
diagrams-cairo - Cairo backend for diagrams
Win32 - Haskell support for the Win32 API