MaterialFX
FXGL
MaterialFX | FXGL | |
---|---|---|
13 | 24 | |
1,094 | 4,171 | |
- | - | |
5.7 | 9.0 | |
7 days ago | about 1 month ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | MIT License |
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MaterialFX
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RecyclerView + Glide alternatives?
You can have a look at the VirtualizedFX which is a virtual flow that is written from scratch and inspired by Flowless. The author Palexdev (I think the person is on reddit), took inspiration from Flowless, and has documented the code quite well. You can have a look and also implement a virtual grid with it such as a GridView. Honestly, I tried making my virtual flow, that is simple with a few classes as possible (with adequate success), and the inspiration came from it. The VirtualizedFX has now been incorporated in MaterialFX which is another main project by the same author.
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JavaFX table view not auto updating.
For a more detailed look, please refer to this link.
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Migrating a JavaFX app to AtlantaFX themes
Probably MaterialFX, but I haven't worked with it yet.
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How to make cards UI in JavaFX?
Unfortunately I'd like to say I have implemented them in my MaterialFX library but I still haven't done it Definitely on the ROADMAP though
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MaterialFX reaches version 11.13.2
You can check the full change list here: Changelog
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How do you limit the character input in a textfeild
You can also check out MaterialFX, the MFXTextField has an inbuilt feature to limit the characters
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VirtualizedFX, a new VirtualFlow library for JavaFX
Currently, I use Flowless in my main project, MaterialFX and I really like its performance, its cells' concept, but it has some serious flaws:
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How to prevent squashed elements in GUI on first launch
There's a way to calculate the minimum required width so that the text is not truncated. Check this utility in my JavaFX library: MaterialFX, LabelUtils
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How to make an auto complete text field?
I could add the control to my project MaterialFX, but I recently did a huge update and currently I'm taking a little pause as usual. If you can wait you gave me a good idea and I can definitely add an auto complete field in the ROADMAP list. I can't give any ETA though
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My attempt at modern UI-design with JavaFX
Not bad, well done but... Did you know that there's a successor to JFoenix? Take a look at my library here MaterialFX
FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
What are some alternatives?
JFoenix - JavaFX Material Design Library
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Recaf - The modern Java bytecode editor
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
rich-text-area
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
JITWatch - Log analyser / visualiser for Java HotSpot JIT compiler. Inspect inlining decisions, hot methods, bytecode, and assembly. View results in the JavaFX user interface.
jMonkeyEngine - A complete 3-D game development suite written in Java.
ChatVoicePlayer - An Android library to make the implementation of voice/audio messages' playing easier
ktx - Kotlin extensions for the libGDX game framework
RichTextFX - Rich-text area for JavaFX
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.