MaterialDeck VS foundryvtt

Compare MaterialDeck vs foundryvtt and see what are their differences.

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MaterialDeck foundryvtt
8 60
39 -
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6.0 -
3 days ago -
JavaScript
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MaterialDeck

Posts with mentions or reviews of MaterialDeck. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Foundry, the forge and Stream deck?
    1 project | /r/FoundryVTT | 16 May 2022
    I use the Matrial Deck addon with my Stream Deck. You run a small application on your computer that acts as the go-between between your Stream Deck and the hosted Foundry instance.
  • Foundry + Macros + Streamdeck = GM Win
    4 projects | /r/FoundryVTT | 6 May 2022
    Here's instructions: https://github.com/CDeenen/MaterialDeck/wiki/Linux-Instructions
  • Control Streamdeck actions to Key Presses?
    1 project | /r/streamdeckprofiles | 30 Jun 2021
    There also is no easy way to have an SD plug-in fully communicate an external change of state without some sort of sever running to keep things updated. The only system I’ve seen that does this consistently is the purpose built Material Deck for the FoundryVTT virtual tabletop application. It uses a local server (run on your system) that can poll the states of various commands. When you invoke them via the keyboard, if available, the state of the corresponding SD key will update (music playlist playing or stopped, game paused or unpaused, for example). And when you invoke them on the SD, they react as though you hit the keyboard command. But this is a very specific usage case for a single app. It is not available outside of FoundryVTT (for other apps). Of course, the server app is available along with its source code, so you could figure out what it takes to make it work in other apps, but that would be far, far more work than learning AHK.
  • Foundry Appreciation Post
    3 projects | /r/FoundryVTT | 16 May 2021
    "It would be so cool to use my Streamdeck to interact with Foundry." -There's a module for that. "What if difficult terrain was automatically calculated?" -There's a module for that. "I wish my players could change their token for when they're sitting." -TAMFT. It's just crazy.
  • Foundry usecase and benefits for IRL game?
    7 projects | /r/FoundryVTT | 29 Mar 2021
    You could also use Material Deck: https://github.com/CDeenen/MaterialDeck Another module by me that allow players to control their tokens using an Elgato Stream Deck. They can move tokens, run macros (for example to attack), display token stats, and more. Right now you can only use 1 stream deck at a time, but I'm planning to add support for multiple Stream Decks. It's an expensive solution, but it does do what you want it to do (or at least it will soon).
  • Audio Control (Music/Ambience) UI Help
    2 projects | /r/FoundryVTT | 14 Jan 2021
    Maybe not the answer you're looking for, and it'll require you to buy hardware, but you could take a look at my Material Deck and Material Keys modules that use an Elgato Stream Deck and Novation Launchpad, respectively, to control and display various Foundry functions. Both allow you to play playlists or individual tracks by pressing a physical button, and both show which playlist and track is playing (through LEDs for Material Keys, while Material Deck can display playlist and names). As a bonus, you'll also be able to do a lot of other cool stuff :)

foundryvtt

Posts with mentions or reviews of foundryvtt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • All scenes turned blank grey and unresponsive
    1 project | /r/FoundryVTT | 6 Jun 2022
  • AMA: Foundry VTT 2 Year Anniversary
    1 project | /r/FoundryVTT | 28 May 2022
    There's a very loose list of planned improvements being tracked here, but we have an internal document that's more focused and clearer, I just need to take the time to convert it into issues for our tracker.
  • A Proposal for Foundry to Support a Desired Non-Obscure Use Case
    1 project | /r/FoundryVTT | 13 May 2022
    That said, we are looking at ways of improving compendium functionality like adding long sought after compendium folders and even creating modules (and their compendium packs) from inside Foundry VTT without needing to set up the manifest files by hand. We also want to continue expanding on our currently implemented adventure functionality and explore new approaches for how he we might incrementally deliver content in worlds rather than handling them as a bulk transfer which includes things like redesigning our low-level approach to data storage.
  • Foundry V9 Build 266 Release
    1 project | /r/FoundryVTT | 9 Apr 2022
    For convenience, if the authorization menu is not available users will now be redirected to the login screen for the currently active world. (6900)
  • Hex Grids in Foundry
    1 project | /r/FoundryVTT | 7 Mar 2022
    This will likely be addressed in v10 https://gitlab.com/foundrynet/foundryvtt/-/issues/4621
  • v9 Stable 3 Patch 2 Build 255
    1 project | /r/FoundryVTT | 6 Mar 2022
    Disabling the Scene's "Token Vision" setting will now properly remove the LOS mask from ambient light rendered on the Lighting Layer. (6797)
  • V9 Stable 3 Patch 1 - Build 9.254
    2 projects | /r/FoundryVTT | 4 Mar 2022
    The ChatMessage#logged property has been added and indicates whether or not the message currently appears in the ChatLog. (6796)
  • V9 Stable Patch 3 (Build 9.251) Patch Notes
    1 project | /r/FoundryVTT | 1 Mar 2022
    Log files now also indicate which build number of the software is running, not just the Version number. (6620)
  • I owe r/FoundryVTT an apology
    1 project | /r/FoundryVTT | 18 Feb 2022
    As for the documentation and alerts in the UI, well, https://gitlab.com/foundrynet/foundryvtt/-/issues/6500 is assigned and should be ready for testing in the first prototype release. I'm pretty excited to get it set up for the PF2e system. Tutorials for new players and GMs sound awesome.
  • V9 Stable Patch 2 (+ Hotfix) Notes
    1 project | /r/FoundryVTT | 1 Feb 2022
    Updated pixi/graphics-smooth to fix rectangle masks and holes. (6493)

What are some alternatives?

When comparing MaterialDeck and foundryvtt you can also consider the following projects:

R20Converter

better-rolltables - Module for FoundryVTT to improve rolltables

touch-vtt - Introduces touch screen support to FoundryVTT

foundryvtt-metricsystem-module

foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.

FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.

MaterialPlane

foundryvtt-docker - An easy-to-deploy Dockerized Foundry Virtual Tabletop server.

FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images

dnd5e

streamdeck-ui - A Linux compatible UI for the Elgato Stream Deck.

Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.