MainLoop.js VS labyrinth-node-io

Compare MainLoop.js vs labyrinth-node-io and see what are their differences.

MainLoop.js

Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications. (by IceCreamYou)
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MainLoop.js labyrinth-node-io
3 3
506 0
- -
0.0 0.0
over 1 year ago almost 3 years ago
JavaScript JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MainLoop.js

Posts with mentions or reviews of MainLoop.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-28.

labyrinth-node-io

Posts with mentions or reviews of labyrinth-node-io. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-26.
  • How can I further optimize my node js io game?
    1 project | /r/gamedev | 1 Aug 2021
    While the game does run faster I found that some players will experience no lag while the majority of players experience a lot of lag - this is a link to a youtube video of my friends perspective while I have almost no lag (the server is on a t2.micro aws instance located in Ohio which is equadistant to where we both live, but the server's speed might also be an issue, never really worked with aws b4). The link to the code is here. If you'd like to try the prototype game out yourself and give me some advice you can find it here (ik the domain name is weird but it was the only one I had lying around bc WS server needs ssl to be accessed publicly).
  • Are there any general rule of thumbs for optimizing browser socket io games?
    3 projects | /r/gamedev | 26 Jul 2021
    Hey, I noticed some really bad loop design in: https://github.com/BaderKharbatDev/labyrinth-node-io/blob/main/game_logic/processes/execute_game_process.js

What are some alternatives?

When comparing MainLoop.js and labyrinth-node-io you can also consider the following projects:

noLoopFor - JavaScript library for making functional loops

QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.

Speed-Coding-Games-in-JavaScript - Games Repository from Speed Coding channel

The-Modding-Tree - Create your own tree (or non-tree) of prestige upgrades!