Magicodes.IE
LitJSON
Magicodes.IE | LitJSON | |
---|---|---|
- | 1 | |
2,039 | 1,320 | |
1.1% | 0.8% | |
6.8 | 7.0 | |
9 days ago | 6 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Magicodes.IE
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Tracking mentions began in Dec 2020.
LitJSON
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Looking for suggestions on storing the level/brick data in an Arkanoid/Brickz type of game.
I think JSON is used reasonably often under the hood for various things in Unity, I certainly use it in all my games. The builtin JSONUtility can do the job, but there are some edge cases (serializing lists without a base class, for example) where it falls over. LitJSON is a simple but comprehensive option if you need more power.
What are some alternatives?
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
FileHelpers - The FileHelpers are a free and easy to use .NET library to read/write data from fixed length or delimited records in files, strings or streams
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.
FsPickler - A fast multi-format message serializer for .NET
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
ProtoBuf - C# code generator for reading and writing the protocol buffers format
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
Ceras - Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c