Magick.NET
UWP Community Toolkit
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Magick.NET | UWP Community Toolkit | |
---|---|---|
12 | 20 | |
3,252 | 5,770 | |
- | 0.6% | |
9.6 | 2.0 | |
4 days ago | 6 days ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Magick.NET
- Archetype Counter (The perfect counter tool for PokeMMO)
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Discussion Thread
There's Magick.NET, in retrospect it would probably be the best option, but I already learned enough SkiaSharp so I'm sticking with that.
- Announcing ImageSharp 3.0.0
- Can I read a webp image from a stream to "System.Drawing.Image"
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Compress/resize images
Magick.NET is also good, but has some unmanaged dependencies.
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Why is there a lack of cool repos?
Magick.NET for image manipulation https://github.com/dlemstra/Magick.NET
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What is the best way to ensure that image file is not more than 5mb?
We use Image Magick for anything image related like that. It's free. It will even perform image compression if you want to do that. Here's the Magick.NET c# library.
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What are you using in your c# dotnet core commercial web apps for backend image processing? Like thumbnail creation and determining video length... FFmpeg looked like a good choice but then there is significant documentation regarding it being unavailable for commercial use.
If I could, I would use ImageSharp. But as we depend on some tiff features that are not implemented, Iām using ImageMagick via Magick.NET
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.NET 5 Generate Captcha image
And you think what your images will be x10 stronger?) Btw, you can use cross-platform Magick.NET, but don't do that use any of nuget packages captchas, most of then have image difficulty settings.
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Resizing an image without System.Drawing
If you're happy with using image magick there's always Magick.net https://github.com/dlemstra/Magick.NET
UWP Community Toolkit
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Hello everyone, I made a Windows 10/11 Multitool app with Winforms. I'm just gonna share some screenshots.
GitHub/WCT/Controls/DataGrid (source code for the control)
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How did you guys get your first C# job?
Started programming by writing some apps for Windows Phone later UWP during university. A few years ago I started collaborating a lot on GitHub to some Microsoft projects, like the Windows Community Toolkit. There I created a lot of new APIs and libraries, like all the new animation APIs and pipeline brush APIs, etc. I then also proposed adding some general .NET APIs to it, and that's how the MVVM Toolkit was born, along with other libraries which are now moved to the .NET Community Toolkit. Fast forward until about late 2020, and they pinged me saying the new Microsoft Store (which hadn't been announced yet back then) was using several of those new APIs I had written, so we started collaborating more so that I could add more functionality they needed. After that shipped, at some point there was a new opening to which I applied, and here I am in the Microsoft Store team and also leading the .NET Community Toolkit š
- Is it possible to use Windows Community Toolkit with .net7 wpf application?
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Why is there a lack of cool repos?
https://github.com/CommunityToolkit/WindowsCommunityToolkit (now multiplateform)
- Come si contribuisce ad un progetto open source?
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Does anyone here have a long background with Java before switching/using C#? What caused you to switch and what do you miss about Java that C# doesn't have?
For instance, recently Chaochao opened a PR for the Windows Community Toolkit to open source the whole custom animation helpers he developed for the Store, which are used to implement the morphing animations you see when scrolling in a product page. You can see a GIF and the whole code here and in the linked PR.
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Where is the source for Microsoft.Toolkit.MVVM?
Specifically I am looking for AsyncRelayCommand.cs. All documentation points to CommunityToolkit repo but I can not find it there. Link to source repo from the Nuget package also points to CommunityToolkit. I am not looking for samples.
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Modern WCF: Running CoreWCF in a Linux App Service
The report itself is just markdown that is rendered with the Community Toolkit's MarkdownTextBlock.
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Improve C# code performance with Span<T>
That's interesting. It will need some documentation and to finish the renaming at some point, e.g. Span2D is in https://github.com/CommunityToolkit/WindowsCommunityToolkit but as you say doesn't require Windows.
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Good C# Source Code
Windows Community Toolkit
What are some alternatives?
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
ImageProcessor - :camera: A fluent wrapper around System.Drawing for the processing of image files.
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
OpenCvSharp - OpenCV wrapper for .NET
AvalonEdit - The WPF-based text editor component used in SharpDevelop
Emgu CV - Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
ImageResizer - The official repository for ImageResizer
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
MetadataExtractor - Extracts Exif, IPTC, XMP, ICC and other metadata from image, video and audio files
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono