MagicOnlineReplayTool
By PennyDreadfulMTG
grove
A computer implementation of a trading card game: Magic: The Gathering. The goal of the project is to implement ai algorithms which can play the game at the same level as a casual human player. (by pinky39)
MagicOnlineReplayTool | grove | |
---|---|---|
2 | 1 | |
8 | 104 | |
- | - | |
0.0 | 0.7 | |
over 1 year ago | about 1 year ago | |
C# | C# | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MagicOnlineReplayTool
Posts with mentions or reviews of MagicOnlineReplayTool.
We have used some of these posts to build our list of alternatives
and similar projects.
grove
Posts with mentions or reviews of grove.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Can Monte Carlo tree search work for games with asymmetric player information?
Well, a quick search led me to this question, where the guy links his MTG AI GitHub, which I found super interesting and I'm now going to go read through lol
What are some alternatives?
When comparing MagicOnlineReplayTool and grove you can also consider the following projects:
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.