MaNGOS
zmq4
MaNGOS | zmq4 | |
---|---|---|
2 | 1 | |
2,988 | 1,137 | |
0.0% | - | |
0.0 | 3.6 | |
over 1 year ago | about 2 months ago | |
Go | ||
- | BSD 2-clause "Simplified" License |
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MaNGOS
- World of Warcraft Dev Help
-
Best way to save data of a mmorpg?
If it helps, you could take a look at https://github.com/mangos/MaNGOS its c++ mostly but it should give you an idea on a basic mmorpg server
zmq4
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How to use ZeroMQ Request-Reply Pattern in Golang
The framework I'm going to use is fiber and the ZeroMQ client that I'm going to use is zmq4.
What are some alternatives?
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
dbus - Native Go bindings for D-Bus
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)
NATS - Golang client for NATS, the cloud native messaging system.
Uniqush-Push - Uniqush is a free and open source software system which provides a unified push service for server side notification to apps on mobile devices.
GodotFirebase - Implementations of Firebase for Godot using GDScript
mangos - mangos is a pure Golang implementation of nanomsg's "Scalablilty Protocols"
Benthos - Fancy stream processing made operationally mundane
emitter - Emits events in Go way, with wildcard, predicates, cancellation possibilities and many other good wins
messagebus - Go simple async message bus