MTAdmob
googleads-mobile-unity
MTAdmob | googleads-mobile-unity | |
---|---|---|
1 | 5 | |
160 | 1,323 | |
- | 1.6% | |
6.6 | 9.6 | |
about 2 months ago | 3 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MTAdmob
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Any expirence with Admob in monogame?
Do any of you have a working ios admob example using https://github.com/marcojak/MTAdmob or another ios admob library in monogame?
googleads-mobile-unity
- Use AdMob for the first time?
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Hi, i build my unity project with 0 issues and error on. But when i get in to xcode side there is to many issues. How can i fix those. I have cocoapods. And build file included pods files. And i open the workspace one.
this solved my problem, but first i update the unity. Then build and its worked
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I was facing many error for my build but now its only one can anyone help me with this(its came after importing admob)
Looks like it’s currently an issue. There seems to be a workaround though - you can either import the source code for the package directly (read through the comments on https://github.com/googleads/googleads-mobile-unity/issues/1613) or you can try this fix here: https://issuetracker.unity3d.com/issues/android-could-not-build-an-il2cpp-project-when-using-googlemobileads-dot-dll
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Android ecosystem is plagued by bugs created by Google
For more than a year or so, Android developers with growing resentment observed an onslaught of multiple bugs in such popular SDKs as Admob and Firebase. Those bugs cause spikes in what is called ANR (application not responsible) type of crashes. They're caused by issues in the SDKs themselves, and because of that developers have no means to reduce impact. In a few cases which I personally faced, responsible support teams simply ignore bugs and do nothing about them. Some of them have already existed for 2+ years with no fix on the horizon.
On the other hand, Google Play ranking algorithm is very harsh towards apps that exhibit ANRs. Even the smallest spike in ANR rate dramatically reduces an app's visibility, performance, and as a result - revenue. So we have a situation, where Google punishes developers for the bugs that Google has created.
This post is an attempt to bring attention to this topic since we already tried everything else.
There are some links to related bugs, and support topics discussion.
https://github.com/firebase/firebase-android-sdk/issues/2387
https://github.com/googleads/googleads-mobile-unity/issues/1...
https://groups.google.com/g/google-admob-ads-sdk/c/eabu4XtJL...
What are some alternatives?
Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.
firebase-android-sdk - Firebase Android SDK
dotnet-bluetooth-le - Bluetooth LE plugin for Xamarin/MAUI, supporting Android, iOS, Mac, Windows
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Xamarin.Forms.DataGrid - DataGrid Component For Xamarin.Forms Projects
xamarin-demos - This repository contains the Syncfusion Xamarin UI control’s samples and the guide to use them.
FFImageLoading - Fast & Furious Image Loading - Image loading, caching & transforming library for Xamarin and Windows