MQTTnet
Towel
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MQTTnet
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Communicating between 2 servers without webservice?
MQTT https://github.com/dotnet/MQTTnet
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What your hidden nuget gems ?
MQTTNet - High perf IOT comms for .NET - https://github.com/dotnet/MQTTnet
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Workaround for Register-ObjectEvent : Events that require a return value are not supported. ?
I'm trying to use MQTT.Net and so far everything works.. except for event handling.
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Best way to architecture an application for IoT and RFID
Like the other guy said it depends on the requirements, but you could implement your own mqtt server with MQTTnet with a few lines of code
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Discussion Thread
For the server we used mosquitto because we already used it in the past (and it's relatively simple), for the client MQTTnet because it's .net and it seemed good enough (mosquitto has a client library too but it's C so I'd have to write some interop). It's a simple protocol so it shouldn't really matter which implementation you use.
- Is there a library or code example on how to decode MQTT Message payload?
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Demystifying Azure IoT Hub Device SDKs
We are going to use MQTTNet as the foundation for this article, although the same concepts can be applied with any other MQTT client.
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Coming to .Net core from Python and Linux with what I think is a really simple project - are there any good guides to help me translate my existing knowledge?
[2] https://github.com/dotnet/MQTTnet
- 6 .NET Myths Dispelled — Celebrating (Almost) 21 Years of .NET
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ESP32 MQTT with Firebase
For example, I used MQTTnet which is a very nice (high performance & extensible) library. And it's free/open source. If you're not writing your server code in .NET, then look for whatever broker libraries are available on your server platform.
Towel
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What your hidden nuget gems ?
Towel - Throw in the towel! data structures, algorithms, mathematics, metadata, extensions, console, and more - https://github.com/ZacharyPatten/Towel
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More C# Console Games
PacMan is... a PacMan clone in the console. Get the dots. Dodge the ghosts. It's not intended to be very faithful though. I didn't research the AI of the ghost, I just came up with my own AIs that worked. Here is what I did for the ghost AIs: - Ghost a: follows you via Dijkstra Path Finding and updates every 6 frames (faster) - Ghost b: randomly moves and updates every 6 frames (faster) - Ghost c: follows you via Dijkstra Path Finding and updates every 12 frames (slower) - Ghost d: randomly moves and updates every 12 frames (slower) Note: for this game I pulled in a reference to my nuget package Towel because it includes generic versions of the Dijkstra Path Finding algorithm.
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Best data structures and algorithms packages?
Can you give an example? BCL covers the most common algorithms and data structures, so...? There's also a whole pack of additional algorithms and data structures by u/ZacharyPatten: https://github.com/ZacharyPatten/Towel
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SLazy<T> (a struct alternative Lazy<T>)
Unit Tests
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SLazy<T> (a struct alternative to Lazy<T>)
Source Code
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DSA and time complexities
I have a GitHub project with generic data structures and algorithms here: https://github.com/ZacharyPatten/Towel It has 18 of the common comparison-based sorting algorithms.
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Mathematics/Scientific computing libraries
I don't know specifically what you are looking for, but I have a project called Towel that has generic vectors. If interested: https://github.com/ZacharyPatten/Towel.
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What I learned about C# from job interviews
https://github.com/ZacharyPatten/Towel/blob/070d454f3fcdc5c632bf68547911718b324cf6ae/Examples/DataStructures/Program.cs#L247
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Random Generation (with efficient exclusions)
Notice how algorithm #1Pool Tracking is dependent on the range of possible values while algorithm #2 Roll Tracking is not. This means if you have a relatively large range of values, then algorithm #2 is faster, otherwise algorithm #1 is faster. So if you want the most efficient method, you just need to compare those runtime complexities based on the parameters and select the most appropriate algorithm. Here is what my "Next" overload currently looks like: See Source Code Here
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How to parse console app arguments and auto create help pages
Here is an example if interested: https://github.com/ZacharyPatten/Towel/blob/master/Examples/CommandLine/Program.cs All I have to do is add the [Command] attribute onto the methods and call "HandleArguments".
What are some alternatives?
SparkplugNet - SparkplugNet is a library to use the Sparkplug industrial IoT (IIoT) standard in .Net. It uses MQTTnet in the background.
C# Algorithms - :books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Mqtt2Mqtt - Customize MQTT messages between two brokers
Algorithmia - Algorithm and data-structure library for .NET 4.5.2+/Netstandard 2.0+. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more.
SignalR-Client-Cpp - C++ Client for ASP.NET Core SignalR
awesome-software-architecture - A curated list of awesome articles, videos, and other resources to learn and practice about software architecture, patterns, and principles.
SignalR-Client-Cpp - C++ client for ASP.NET SignalR 2.x
xaml-math - A collection of .NET libraries for rendering mathematical formulae using the LaTeX typesetting style, for the WPF and Avalonia XAML-based frameworks
hivemq-community-edition - HiveMQ CE is a Java-based open source MQTT broker that fully supports MQTT 3.x and MQTT 5. It is the foundation of the HiveMQ Enterprise Connectivity and Messaging Platform
Akade.IndexedSet - A convenient data structure supporting efficient in-memory indexing and querying, including range queries and fuzzy string matching.
serilog-sinks-console - Write log events to System.Console as text or JSON, with ANSI theme support
Cocona - Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.