MCP-Reborn
fabric-example-mod
MCP-Reborn | fabric-example-mod | |
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16 | 30 | |
852 | 1,503 | |
- | 1.5% | |
2.8 | 5.4 | |
28 days ago | 3 days ago | |
Java | ||
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
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MCP-Reborn
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Forsens law confirmed real
Editing the .jar file to send a seed would usually be very difficult but is probably possible due to the efforts of MCP-Reborn although this would probably be detectable in the log files. Editing memory on runtime would only be possible if Minecraft had no memory protection.
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Beginner advice
Try https://github.com/Hexeption/MCP-Reborn/
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Does MCP work with forge or only with some changes or not at all?
I have just finished my first ever text written mod using mcp, it was super simple and broke the game (changing sin and cos around in the code) and I have gotten it to work with the regular minecraft launcher however I wasn’t able to test if it works with forge. I want to use it with forge so I can troll some of my friends on their smp while still having litematica enabled at the same time. Just for clarification, I am using MCP reborn (https://github.com/Hexeption/MCP-Reborn) so I don’t know if this changes anything from the old MCP. Thanks for any help
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what if notch didnt sell minecraft
Yes, it’s real, and it’s what Forge was based on from the very beginning. a1.1.2 - 1.12.2: https://minecraft.fandom.com/wiki/Programs_and_editors/Mod_Coder_Pack 1.13 - modern day: https://github.com/Hexeption/MCP-Reborn
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Does anyone has any idea of how to make Shadow Items in 1.18
I have no clue how item shadowing in 1.18 is possible but if you want to have a look at the source code you could try MCP Reborn which even allows you to modify the code and run it easily, though not all variables are deobfuscated. You can also use the official obfuscation mappings to manually decompile Minecraft (wiki article or use DecompilerMC to automate that task (with this method afaik nothing is obfuscated but there is no function to run the code. It would probably be quite easy to port the gradle tasks from MCP reborn or create your own but I’m not a Java dev so I’m not sure)
- How exactly does beacon color mixing work?
- Minecraft Client Help
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Which decompiler to use so that there is no such crap? | Minecraft 1.18?
MCP Reborn - Mod Coders Pack for newer versions of Minecraft. Currently supports 1.13-1.18
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Recently I've released the first version of my Real-Time Strategy mod. Here are still many things to improve, but you can try it already! Download link in comments
I can't open the source code because of the same issue My current implementation depends on the Microsoft official obfuscation mappings. I can't reveal the source code that I got with this mappings without violating a license. Notice about it you can find here: https://github.com/Hexeption/MCP-Reborn/blob/1.18/MCP-License So this mod is closed source until I can decouple it from official Minecraft code.
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Skeleton horses
I used MCP-reborn to generate the code. https://github.com/Hexeption/MCP-Reborn
fabric-example-mod
- I'm currently having trouble updating my mod from 1.19.4 to 1.20
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How do voxel games like Minecraft store and load worlds?
For accessing a decompiled minecraft source, I think the easiest way is to grab something people use to write mods (like the fabric example mod or the quilt template mod or the forge getting started guide), open it in an IDE like eclipse or intellij, then just don't write a mod and click around in the source instead. Keep the copyrights in mind
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Mod Request Help
If you're making a fabric mod, then you can just use the Fabric Example Mod as template
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How to export a mod from VSC?
This is the template I used, and this is what I used to setup the enviroment, I already coded an item into the mod and it all works, but when I go onto the debug tab on the left and run the code, it opens a new game rather than giving me a share-able .jar file I can drag in myself.
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I am trying to make a mod
You need to go back to the example mod page, and start again from the 1.18 template. There's a dropdown in the top left to switch between versions. If you can't find it, here's a direct link.
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Does anyone know how I can make mods for fabric?
Get an IDE you like (I recommend IntelliJ IDEA community with the Minecraft Dev plugin) and download/fork the example mod. That'll give you a good base
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Problem Creating a Minecraft Mod
Hello, I am trying to create a Minecraft mod with Visual Studio Code using the template provided by Fabric (https://github.com/FabricMC/fabric-example-mod/tree/1.17). When running the mod in the VS Code testing environment both with and without debugging, it works just as expected. However, when I compile it into a jar file and put it into a normal Fabric 1.17.1 installation, Fabric does not seem to recognize it as a mod and just launches without it. Additionally, when I open the jar with 7-zip, there does not seem to be anything specific to the mod. There are no .class files from my code and no assets. It is as if the compiler just puts in the base components, and cannot find the source code or assets. The mod is for 1.17.1. Any help would be appreciated. Thank you.
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Trying to modify minecraft title screen
Are you using the template https://github.com/fabricmc/fabric-example-mod
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Writing Minecraft Mods And "Where Do I Start?"
I started modding using Fabric; specifically a combination of the tutorial on the wiki, reading how other mods do stuff, and asking on the Discord. Once you're familiar with how Minecraft works internally using one mod-loader it's easy enough to transfer to the others (or multiple at once, using Architectury as pointed out), but I wouldn't start off with this. The example mod also gets you a setup you can modify at will.
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Can't use fabric-example-mod
I've been trying to use this the example mod from github for hours, but I just cannot get it to work. I keep receiving a "build failed" error on startup (something like "filename: failed") with no context to go off of. I have downloaded Java, and Intellij works fine for other coding projects. I have no idea what is causing this.
What are some alternatives?
MinecraftDev - Plugin for IntelliJ IDEA that gives special support for Minecraft modding projects.
Mixin - Mixin is a trait/mixin and bytecode weaving framework for Java using ASM
ClassiCube - Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
LambDynamicLights - A dynamic lights mod for Minecraft with Fabric.
nocom-explanation - block game military grade radar
yarn - Libre Minecraft mappings, free to use for everyone. No exceptions.
AstralSorceryCC - ComputerCraft program to predict moon phases and constellations for Astral Sorcery and Thaumcraft 6
GeneratorFabricMod - Prompts the user for various information and outputs a skeleton mod for the Fabric toolchain
Tiny-Extendo-Grip-for-Create - Minecraft Resource pack which makes the extendo-grip from Create take up less space on the screen.
Faithless - Resource pack to help users who struggle telling colours apart.
Visual Studio Code - Visual Studio Code