wikipedia-graph
Graphically display the connections between different Wikipedia articles (by Louis3797)
hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐 (by kenjinp)
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wikipedia-graph | hello-worlds | |
---|---|---|
1 | 3 | |
16 | 127 | |
- | - | |
0.0 | 7.5 | |
almost 2 years ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wikipedia-graph
Posts with mentions or reviews of wikipedia-graph.
We have used some of these posts to build our list of alternatives
and similar projects.
-
3D Wikipedia Graph Visualizer
(Some screenshots are in the Readme.md)
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
-
Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
-
Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
What are some alternatives?
When comparing wikipedia-graph and hello-worlds you can also consider the following projects:
reagraph - 🕸 WebGL Graph Visualizations for React. Maintained by @goodcodeus.
glitcher-web - 🎵 WAV glitcher, generate broken beats from sample loops
santorini - Santorini Board Game Online with boardgame.io and three.js
koestlich - user interfaces for three.js
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.
jongleur - A three.js and react-three fiber animation library for building beautiful landing pages
wikipedia-graph - Graph/network interface to Wikipedia.
stellar - 🚀 Professional blueprint editor for Spaceflight Simulator
caroumesh - A React component to display 3D models in a carousel-like fashion
wikipedia-graph vs reagraph
hello-worlds vs glitcher-web
wikipedia-graph vs santorini
hello-worlds vs koestlich
wikipedia-graph vs r3f-world-with-character
hello-worlds vs jongleur
wikipedia-graph vs wikipedia-graph
hello-worlds vs stellar
wikipedia-graph vs stellar
hello-worlds vs caroumesh
wikipedia-graph vs caroumesh