LoopModels
MathAnimation
LoopModels | MathAnimation | |
---|---|---|
3 | 4 | |
96 | 953 | |
- | - | |
7.5 | 4.1 | |
3 months ago | 29 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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LoopModels
- LoopModels: Intended successor to LoopVectorization and the JuliaSIMD ecosystem
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CppCon 2022
It's my first real foray into C++ (most of my experience is with Julia) so code quality/awareness of idioms, etc are probably lacking, but it's using C++20 and I'd appreciate pointers if anyone has any: https://github.com/JuliaSIMD/LoopModels/blob/main/include/Ma...
- Ask HN: Who is using C++ as the main language for new project?
MathAnimation
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Ask HN: Tell us about your project that's not done yet but you want feedback on
https://github.com/ambrosiogabe/MathAnimation
If you’ve ever tried to make a mathematical animation (think 3Blue1Brown), it’s a real pain. I was using manim for awhile to make animations for my YT channel, but the whole iteration process felt very slow and repetitive. So I thought I would recreate manim over the weekend, except with a GUI and real-time feedback. It’s been a year and a half and I’m hoping this weekend will be done soon so I can move on and start making videos again.
So far, it does a lot, but it still needs a lot of polish and refinement. The readme gives some gifs and a better idea of the feature set right now.
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The Worst API Ever Made
Win32 definitely has some stinkers. But, video encoding APIs definitely take the cake for me. I've only tried a couple of FFmpeg's APIs and AV1's API, but my God, these are the worst API's I've ever had to deal with.
Just as an example, all I wanted was an API like this[0] for FFmpeg. In order to implement that API (which in my opinion is reasonable), I had to write this monstrosity[1]. It took me a solid week to find an example of how to do this, then another few days of fiddling until I finally just barely got something working. Then I threw in the towel even though the performance was horrible. I tried again a year later and spent another month wrestling with AV1 :/
The amount of leakage going on in these APIs is absolutely insane. I shouldn't have to know the intimate details of how video encoding works to use your library. If I do, then I may as well write my own encoder at that point.
[0]: https://github.com/ambrosiogabe/MathAnimation/blob/18c004bca...
[1]: https://github.com/ambrosiogabe/MathAnimation/blob/18c004bca...
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Show HN: Mafs – React components for interactive math
I just so happen to be working on a real-time Gui first replacement for manim :)
It still has a ways to go, but I was able to create one video with it so far and I'm working on all the pain points I ran into while using it. Feel free to check it out if you're interested!
https://github.com/ambrosiogabe/MathAnimation
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Ask HN: Who is using C++ as the main language for new project?
I'm using C++ for a minecraft clone that I've been tinkering on for the past year[0]. I also plan on using embedded lua for scripting, and I'm using RML UI for game HUDs, ImGui for development tools, and OpenGL for graphics. I use premake for my build system but plan on switching to CMake.
I'm also using it for an animation tool[1]. I've been using 3Blue1Brown's Manim (written in Python) which is amazing, but it lacks real-time editing and proper 3D blending. It also lacks audio synchronization, 3D texture support, and some more complex features that I'd like to add :)
[0]: https://youtu.be/UAUdIQZKV88
[1]: https://github.com/ambrosiogabe/MathAnimation
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