Lithe-POC
Proof of concept of a functional reactive UI library. (by mrakgr)
star
An experimental programming language that's made to be powerful, productive, and predictable (by ALANVF)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lithe-POC
Posts with mentions or reviews of Lithe-POC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-06.
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March 2021 monthly "What are you working on?" thread
For the month of March, my actual goal is to consolidate all my skills. Just like for the past several years, I want to break into making money through reinforcement learning in particular. I want to get good at nurturing my agents and using them. I've set a rule for myself that the games I will be training them on should be interactive. It is just such obvious loser behavior to be doing everything from the command line. That having said, until I learned how to do reactive programming properly just recently meeting that goal seemed impossible. Programming is the kind of activity where you can sit down and grind away at it and make progress, so the weak and stupid can do it too, but to achieve true excellence rather than a mess, you need the right tools and techniques.
star
Posts with mentions or reviews of star.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-05.
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The 3 languages question
my own language Star! enjoyability is one of my main goals with the language, along with the "powerful, productive, and predictable" line
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Language Design: Against Mixed-cased Type Names
This is actually done by several bootstrapped languages, such as Crystal, Nim, Raku, and even my own language Star
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Your language's favorite MINOR feature?
In Star, commas and newlines are analogous everywhere, even inside array literals. This actually solves the issue of trailing commas by not needing commas at all
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Building a new .NET language, doing to C# what Kotlin did to Java
I really like Nemerle's OOP+FP hybrid model, and I've taken a lot of it to heart while designing my language Star, which is similar in spirit.
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extending enums
Most languages are afraid to for some reason, most likely because it "breaks tradition" or whatever. The only languages I'm aware of that allow this are Hack (for C-like enums) and my language Star (for both C-like and OCaml-like enums)
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Is there a language with structural type constraints for variants and records?
It's currently a work-in-progress, mainly due to subtyping issues with generics (which I'm honestly too lazy to fix rn, focusing on other stuff first). the code is located here, although be aware that it's a bit messy lol
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November 2021 monthly "What are you working on?" thread
Making lots of progress on Star's typechecker, which has been very difficult due to its expansive type system. Although still not completely finished or useable, it does at least work a bit. Currently need to implement type variable expansion/substitution, "lazy" type refinement (because I have no clue what else to call it), and some basic support for existentials
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Initially-nullable types
I think this is referred to as partial or lazy initialization. I have this feature in my own language Star (which us null-safe), but I don't have an actual null literal for this purpose
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Programming Language Checklist
Sure I guess, here's one for Star: ``` You appear to be advocating a new: [X] functional [X] imperative [X] object-oriented [ ] procedural [ ] stack-based [X] "multi-paradigm" [ ] lazy [ ] eager [X] statically-typed [ ] dynamically-typed [ ] pure [X] impure [ ] non-hygienic [ ] visual [X] beginner-friendly [ ] non-programmer-friendly [ ] completely incomprehensible programming language. Your language will not work. Here is why it will not work.
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Typechecking new type system features
Hello, I'm the developer of the Star programming language, and I have some questions about how to typecheck several new/uncommon features that it has, and looking for feedback on it in general.
What are some alternatives?
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Yoakke - A collection of libraries for implementing compilers in .NET.
KGrammar - A mini library in Kotlin that handle defining and parsing a grammar
konna - A fast functional language based on two level type theory
pika - A WIP little dependently-typed systems language
aulang - simple and fast scripting language