LimboQueue
NanoLimbo
LimboQueue | NanoLimbo | |
---|---|---|
1 | 2 | |
23 | 233 | |
- | - | |
4.1 | 6.0 | |
8 months ago | 8 days ago | |
Java | Java | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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LimboQueue
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Does anyone know a queue plugin that takes into account the amount of players in the whole velocity network?
i didnt quite get what you want but maybe have a look at this https://github.com/Elytrium/LimboQueue (also requires LimboAPI, if you want 1.20.2 build it yourself from the 1.1.17 branch)
NanoLimbo
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We built a Minecraft protocol reverse proxy
The solution I think of is to send the players to a limbo-type server (where the minimum needed packets are sent back and forth, minimizing resource usage). There are various implementations out there: https://www.spigotmc.org/resources/nanolimbo.86198/
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Limbo server on pterodactyl panel (WISP)
I use this one https://github.com/Nan1t/NanoLimbo
What are some alternatives?
spark - A performance profiler for Minecraft clients, servers, and proxies.
ForcePacks - Velocity plugin that kicks players who don't accept the server resourcepack
VanillaCord - VanillaCord – IP Forwarding support for Vanilla Minecraft Servers
gomint - GoMint is a modern Minecraft Bedrock Edition server enabling you to make your visions come true
Light-Java - A fast, lightweight and more productive microservices framework
labymod-server-api - This API allows you to communicate between a LabyMod client and your server
Last-Launcher - Lightweight: Faster than light, Low on memory
HuskHomes - The powerful & intuitive homes, warps, and teleportation suite
bat - Basic, awesome TAB plugin for Velocity
rusty-connector - A player and server connection manager for Velocity based Minecraft Networks!