NanoLimbo
gomint
NanoLimbo | gomint | |
---|---|---|
2 | 2 | |
225 | 219 | |
- | - | |
6.0 | 8.5 | |
7 days ago | almost 3 years ago | |
Java | Java | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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NanoLimbo
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We built a Minecraft protocol reverse proxy
The solution I think of is to send the players to a limbo-type server (where the minimum needed packets are sent back and forth, minimizing resource usage). There are various implementations out there: https://www.spigotmc.org/resources/nanolimbo.86198/
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Limbo server on pterodactyl panel (WISP)
I use this one https://github.com/Nan1t/NanoLimbo
gomint
What are some alternatives?
spark - A performance profiler for Minecraft clients, servers, and proxies.
Nukkit - Cloudburst Nukkit - Nuclear-Powered Minecraft: Bedrock Edition Server Software
ForcePacks - Velocity plugin that kicks players who don't accept the server resourcepack
VanillaCord - VanillaCord – IP Forwarding support for Vanilla Minecraft Servers
bedrock-unicode-characters - Minecraft:Bedrock Edition Unicode characters
Light-Java - A fast, lightweight and more productive microservices framework
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
labymod-server-api - This API allows you to communicate between a LabyMod client and your server
Grasscutter - A server software reimplementation for a certain anime game.
Last-Launcher - Lightweight: Faster than light, Low on memory
Hurricane - Fixes for Bedrock players involving server behavior modification