Lighting-System-2D
SNAP
Lighting-System-2D | SNAP | |
---|---|---|
5 | 6 | |
65 | 84 | |
- | - | |
0.0 | 7.5 | |
almost 3 years ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
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Lighting-System-2D
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Issue with "Jobo's 2D Lighting System"
I took a look and didn't see the documentation, thus I suggest you check out Bulb as it has a lot more activity and documentation. If you really want to use Jobo's look at the repository at https://github.com/borup3/Lighting-System-2D, download the zip and open it up in GM
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Lightning system
https://github.com/borup3/Lighting-System-2D video (https://www.youtube.com/watch?v=RFRV3lhVOhg)
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Need help with Ultimate Light System asset
I bought this too but ended up going with https://github.com/borup3/Lighting-System-2D
- Lighting-System-2D - a totally free open source and very well made lighting system for GMS2
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Started a devlog series where I'm creating a 2D Apex Legends Roguelite using GMS2 - Looking for feedback!
Thank you! I'd suggest giving the lighting system mentioned in the video a try, it's pretty well documented and easy to set up. (It also exists in the yoyo-marketplace)
SNAP
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CSV delimiter not importing correctly
That parsee is out of date, use this https://github.com/JujuAdams/SNAP/blob/master/scripts/SnapBufferReadCSV/SnapBufferReadCSV.gml
- edit csv files in gamemaker
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Is this a bug, an oversight, or am I just bad at surfaces?
There's no convenient in-built way for GM to perform a "deep copy" on a set of arrays/structs (which is bonkers to me but here we are) so I made a script that'll do the job for you: https://github.com/JujuAdams/SNAP/blob/master/scripts/snap_deep_copy/snap_deep_copy.gml
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Foolproof way to write files on disk
Finally, does my JSON encoder work for your savedata? If so, it'd be useful to add this as debug output for your users so that you can see what the savedata is when the system fails (though no guarantees that my code doesn't also have issues - please use try...catch and save the crash data in the event of an exception)
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novice doubts, create a game with card game system
Use structs to save and contain all the game data. Then when you save and load convert that struct into a json using this https://github.com/JujuAdams/SNAP
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Can I import Particle Effect data from a JSON file to Gamemaker Studio 2?
You can look into using the library, SNAP to import the JSON into your game. It's super easy to use.
What are some alternatives?
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
Gamemaker-Lighting-Engine - Gamemaker Lighting Engine
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
SnowState - Finite State Machine for GameMaker
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
InputCandy - Awesome gamepad support for GameMaker Studio 2 games.
Collage - Texture Page Builder for GameMaker
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker