LearnOpenTK
LearnOpenGL
LearnOpenTK | LearnOpenGL | |
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2 | 624 | |
432 | 10,261 | |
2.5% | - | |
3.3 | 3.8 | |
2 months ago | 13 days ago | |
C# | C++ | |
Creative Commons Attribution 4.0 | GNU General Public License v3.0 or later |
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LearnOpenTK
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OpenTK - Bad Tutorial Instructions Unclear Broken Links
Several things you need to know about this tutorial, the only decent tutorial for OpenTK, was written for version 3.x and it is currently on version 4.x which involved a major rewrite about how it works which no one bothered to write any documentation for what changed. The link in the tutorial to the source code which you will absolutely need to make any headway is broken, here is a link to the source code. To follow along with the tutorial make sure you are looking at the 3.x branch of the tutorials source code. The 3.x code only works for the .net framework not .net core, 4.x works for .net core so once you have gone through the tutorial and learned the basic idea feel free to switch to using the 4.x version with .net core. A lot changed going from the 3.x to the 4.x version but most of this is superficial to clean up the API, change the branch in the tutorials github back to 4.x to see what is different as it follows along the same path as the tutorial even if the names are different. The comments in the source codes tutorials are good as well for both versions.
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OpenTK: How do I create additional rectangles?
I am currently following a tutorial on how to use OpenTK. I set up a camera and a coordinate system (I finished chapter 1).
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- Iām Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
wgpu - Cross-platform, safe, pure-rust graphics api.
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
opengl-imgui-cmake-template - š¾ template repo for getting started with opengl together with imgui using cmake
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.