LearnOpenGL
Scala school
LearnOpenGL | Scala school | |
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624 | 4 | |
10,290 | 3,698 | |
- | 0.0% | |
3.8 | 0.0 | |
18 days ago | about 1 year ago | |
C++ | HTML | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
Scala school
- Scala School
- New career
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What should I avoid coming from Java to Scala?
The great thing about Scala it’s built to support both functional and OOP depending on your needs. As for some great Scala basics for beginners, I found the Twitter scala school very helpful https://twitter.github.io/scala_school/
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Free 500+ books and learning resources for every programmer.
Scala School by Twitter
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Demos and Examples in Scala (Chinese) - scala、spark使用过程中,各种测试用例以及相关资料整理
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Exercism - Scala Exercises - Crowd-sourced code mentorship. Practice having thoughtful conversations about code.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Scala Exercises - The easy way to learn Scala.
sokol - minimal cross-platform standalone C headers
Learn-by-doing functional programming course on Scala - learn-by-doing course/tutorial for functional programming on scala
bevy - A refreshingly simple data-driven game engine built in Rust
The Type Astronaut's Guide to Shapeless - Example code to accompany shapeless-guide.
SFML - Simple and Fast Multimedia Library
CA Art - Learn Cellular Automata through generative art