foundryvtt-forien-quest-log
foundryvtt
foundryvtt-forien-quest-log | foundryvtt | |
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13 | 60 | |
3 | - | |
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2.7 | - | |
16 days ago | - | |
JavaScript | ||
MIT License | - |
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foundryvtt-forien-quest-log
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Handy 5e Modules List
foundryvtt-forien-quest-log - This module provides comprehensive Quest Log system for players and Game Masters to use with Foundry VTT.
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Dungeons of Drakkenheim Landing pages
I found the scripts here.
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The Forge's Usefulness
The new version is here: https://github.com/League-of-Foundry-Developers/foundryvtt-forien-quest-log
- Best way to provide quest cards?
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Forien's Quest Log 0.7.7 Release - Major Quality of Life Update
If you have an enhancement idea or found a bug / problem with FQL please post an issue on the issues forum: https://github.com/League-of-Foundry-Developers/foundryvtt-forien-quest-log
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Forien's Quest Log v0.7.7 - Release Candidate 1 - Feedback welcome
I appreciate the feedback. I already implemented one of the suggestions (extra state buttons for completed / failed quests) and looking into a context menu option for the quest tracker!
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New Forien's Quest Log Deep Dive Overview (My first Foundry module effort)
There is a public API available now. You'll want to take a look at [QuestDBShim](https://github.com/League-of-Foundry-Developers/foundryvtt-forien-quest-log/blob/master/src/control/public/QuestDBShim.js).
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How to bring Questing to Foundry VTT with Forien's Quest Log, updated for 0.8!
Here you go.
- Need help with Foriens Quest Log
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Reminder Note Module
I asked them to improve the module: https://github.com/League-of-Foundry-Developers/foundryvtt-forien-quest-log/issues/59
foundryvtt
- All scenes turned blank grey and unresponsive
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AMA: Foundry VTT 2 Year Anniversary
There's a very loose list of planned improvements being tracked here, but we have an internal document that's more focused and clearer, I just need to take the time to convert it into issues for our tracker.
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A Proposal for Foundry to Support a Desired Non-Obscure Use Case
That said, we are looking at ways of improving compendium functionality like adding long sought after compendium folders and even creating modules (and their compendium packs) from inside Foundry VTT without needing to set up the manifest files by hand. We also want to continue expanding on our currently implemented adventure functionality and explore new approaches for how he we might incrementally deliver content in worlds rather than handling them as a bulk transfer which includes things like redesigning our low-level approach to data storage.
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Foundry V9 Build 266 Release
For convenience, if the authorization menu is not available users will now be redirected to the login screen for the currently active world. (6900)
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Hex Grids in Foundry
This will likely be addressed in v10 https://gitlab.com/foundrynet/foundryvtt/-/issues/4621
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v9 Stable 3 Patch 2 Build 255
Disabling the Scene's "Token Vision" setting will now properly remove the LOS mask from ambient light rendered on the Lighting Layer. (6797)
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V9 Stable 3 Patch 1 - Build 9.254
The ChatMessage#logged property has been added and indicates whether or not the message currently appears in the ChatLog. (6796)
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V9 Stable Patch 3 (Build 9.251) Patch Notes
Log files now also indicate which build number of the software is running, not just the Version number. (6620)
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I owe r/FoundryVTT an apology
As for the documentation and alerts in the UI, well, https://gitlab.com/foundrynet/foundryvtt/-/issues/6500 is assigned and should be ready for testing in the first prototype release. I'm pretty excited to get it set up for the PF2e system. Tutorials for new players and GMs sound awesome.
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V9 Stable Patch 2 (+ Hotfix) Notes
Updated pixi/graphics-smooth to fix rectangle masks and holes. (6493)
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