android-test
JOML
android-test | JOML | |
---|---|---|
1 | 1 | |
32 | 700 | |
- | 0.1% | |
0.0 | 7.3 | |
8 months ago | 7 months ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | MIT License |
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android-test
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JetBrains launches cross-platform UI framework for Kotlin
the collection of lower level graphic primitives: LWJGL, SDL
JOML
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
What are some alternatives?
molecule - Build a StateFlow stream using Jetpack Compose
glm - jvm glm
compose-samples - Official Jetpack Compose samples.
imgui-java - JNI based binding for Dear ImGui
android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)
javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9
miniscript - A scripting library for Java-based games
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
lwjgl3-demos - Demo suite for LWJGL 3
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
vtm - OpenGL vector map library - running on Android, iOS, Desktop and browser.
Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE