LSharp
Bite-Programming-Language
LSharp | Bite-Programming-Language | |
---|---|---|
1 | 6 | |
17 | 44 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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LSharp
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I wrote my first interpreter!
You can take a look at the GitHub repo if you want. Any comments will be well appreciated!
Bite-Programming-Language
- What is the latest on scripting inside of C# (especially for Unity development)?
- I managed to load assets and code through Asset Bundles even in IL2CPP Builds, with my Bite Language.
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Bite Programming Language in Unity! Bite is dynamically typed language. Embedded in C# and makes it possible to extend and mod C# Applications and Unity Games. More Infos in the comments.
You can find more information here : https://github.com/Maximilian-Winter/Bite-Programming-Language And here: https://github.com/Maximilian-Winter/Bite-Programming-Language/wiki
- Bite-Programming-Language: Bite is a dynamically-typed programming language. Embedded in C#. It has the capability to access and interact with C# objects and can be integrated into any C# application.
- The Bite Programming Language. A Dynamic Programing Language embedded in C#
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Hello, I created a interpreted dynamic programming language in C#. I use a bytecode compiler and a vm for interpretation. Right now I'm trying to optimise it. Any help would be great!
As I said in the Title, I'm trying to optimise my bytecode interpreter written in C#. I followed the profiler, but right now I can't find a way to optimise it further. You can find the Project under Github: https://github.com/Maximilian-Winter/SrslBytecodeVmAndCodeGenerator/tree/master
What are some alternatives?
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