Kaetram-Open
LandOfTheRair
Our great sponsors
Kaetram-Open | LandOfTheRair | |
---|---|---|
8 | 7 | |
496 | 25 | |
4.4% | - | |
9.7 | 0.0 | |
3 months ago | about 1 year ago | |
TypeScript | TypeScript | |
Mozilla Public License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Kaetram-Open
LandOfTheRair
-
I discover that MMORPG are really hard to make
I got pretty far with a 20$ server: https://github.com/LandOfTheRair/LandOfTheRair/
-
Gamedev with Angular
You'll probably want to use a canvas for anything visual, but you can certainly do a lot with angular. My game renders a map, player, and monsters with phaser (canvas/webgl) and everything else is done with angular. Visual example
-
Are Browser MMOs Still In Demand?
While they're not very popular, I have been making one. My end goal will be desktop apps with electron, or you can play in the browser if needed.
-
Looking for open source game to modify.
It's not open world, but I've been working on what I'd like one day to be an MMO.
-
Would an open-source MMO (or similarly non-private multiplayer game) be possible?
https://rair.land (disclaimer: I'm making it) is an open source MMO.
-
Sharing my own TS-Scaffold project with couple built in perks to save you time on your next project
You're welcome. If you're looking for more implementation ideas, I have it here. Basically, on version it'll do everything, generate a changelog and a current changelog (I use this to publish only the most recent set of changes in a github release), commit the changelog, and then a script to untag and retag the current version to include the changelog.
-
Angular Material Customization
Nothing fancy, just a lot of overrides (and some more here). Just a bunch of small changes that eventually became somewhat cohesive. The easiest things you can change to affect material:
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
endless-sky - Space exploration, trading, and combat game.
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
fari-app - The Free and Open-Source VTT
colyseus - ⚔ Multiplayer Framework for Node.js
gerador-ficha-tormenta20 - Um gerador de fichas de Tormenta 20
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
DuckEngine - A 2D Game Engine for the web.
freeciv21 - Develop your civilization from humble roots to a global empire
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser