KITSUNETSUKI-Asset-Tools
VRM-Addon-for-Blender
KITSUNETSUKI-Asset-Tools | VRM-Addon-for-Blender | |
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1 | 17 | |
60 | 1,398 | |
- | 1.9% | |
1.9 | 8.6 | |
about 1 year ago | 3 days ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
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KITSUNETSUKI-Asset-Tools
VRM-Addon-for-Blender
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How do I fix this error?
I think thats just the version of the addon ? I think it just that blender version is too new? Because it says the addon was released in 2022. addon
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I made a 3D model based on Nero's old design, more models on the way.
I created a base mesh in the 3D program VROID before porting it to Blender via the VRM Blender add-on (link). I refined it to be the mesh I wanted within Blender itself (no sculpting, just pure box-modeling). After experimenting with various texturing methods, I ended up using Inkscape, a FOSS vectoring program to create the character textures. From there, I used the Cycles Toonkit addon by Cogumelo Softworks to get that cel-shaded look you can see in the Blender renders. Rigging was done with another Blender addon called Auto-Rig Pro.
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How to convert to VRM or how do I use for Vtubing?
I reccomend using https://github.com/saturday06/VRM-Addon-for-Blender/releases This Addon lets you export directly for VRM and manipulate Mtoon shaders. And modify blendshapes, properties, etc. only problem is that adding iFM blendshapes are buggy, they don’t seem to register unless you import it into uniVRM and re-export. Although they might’ve been fixed by now.
- I converted my vroid character into a vrchat avatar and I may have a few problems, how would I fix these?
- How do you make clothes tighter (particularly dresses)?
- help makeing big goblin ears please
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How would I make a sash tied to the wrists?
Vrm importing addon :https://github.com/saturday06/VRM_Addon_for_Blender
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Trying to be a Vtuber.
Aah thats a different pipeline yes , i am not familiar with any tutorials for this specific application but generally i'd first try to export it with https://github.com/saturday06/VRM_Addon_for_Blender
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I am new to this, but have exp. with unity/avatar creation/OBS etc. Can I use Oculus Touch for handtracking? How can I best be getting started?
I do believe you can stream directly from both unity and blender , which i do not know how to do yet but someone here might. But from a vrchat model you should be able to find addons to export to vrm such as https://github.com/saturday06/VRM_Addon_for_Blender for blender or univrm 0.66.0 for unity version 2019.4.31f1 https://github.com/vrm-c/UniVRM/releases?page=4 But not 100% sure if those models need any adjustments before they can be converted to vrm
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Imported VRM not interacting with light
My issue is quite simple, i imported a VRM file into blender (using this addon: https://github.com/saturday06/VRM_Addon_for_Blender ). The import works fine and the textures and everything work as well, but it seems like the lighting on the object is just set as it is.
What are some alternatives?
TTAlphaCombiner - Converts Panda3D bam models using JPG+RGB textures to use PNG textures.
openseeface-gd - A GUI for running OpenSeeFace.
VTuber_Unity - Use Unity 3D character and Python deep learning algorithms to stream as a VTuber!
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more [Moved to: https://github.com/GiveMeAllYourCats/cats-blender-plugin]