iota
Loj-Hadron-Collider
iota | Loj-Hadron-Collider | |
---|---|---|
2 | 1 | |
36 | 36 | |
- | - | |
7.3 | 0.0 | |
about 1 month ago | over 1 year ago | |
Game Maker Language | Yacc | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iota
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How to apply room_speed in once instance?
The good news is that there's a much easier solution: Run a fixed amount of steps per second, regardless of framerate, aka, Fixed Timestep, for that I recommend using iota, it's on github and open-source. Then you can easily decrease the amount of Steps per second, using the set_time_dilation function, iota also has built-in interpolation functions, so even if the amount of steps decreases to a fraction of 60/s, you'll still get a smooth image.
- Delta time / Time dilation
Loj-Hadron-Collider
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I got fed up with GMS2's default collision events, so I designed a replacement.
GitHub source/releases, licensed under MIT: https://github.com/Lojemiru/Loj-Hadron-Collider
What are some alternatives?
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
SNAP - Data format converters for GameMaker LTS 2022
GML-OOP - Library of constructors operating primary GameMaker functionalities.
stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.
dijkstra - Sample with Dijkstra algorithm on Gamemaker.