ogl
OGL - A Great Cross Platform OpenGL Base Library With Everything You might Ever need! (by Jaysmito101)
dirent
C/C++ library for retrieving information on files and directories (by tronkko)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ogl
Posts with mentions or reviews of ogl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-22.
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Is there a C++-oriented platform that is similar to Three.js?
You might like this: OGL - A Great Cross Platform OpenGL Base Library With Everything You might Ever need https://github.com/Jaysmito101/ogl
- OGL – A Great Cross Platform OpenGL Base Library with Almost Everything OpenGL
- OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
- OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need!
dirent
Posts with mentions or reviews of dirent.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
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Iterate filesystem and store information in a struct array
#include #include #include #include #include #include #include typedef struct file_info { char *path; // ToDo: more info in the future } file_info; // Function prototypes bool is_special_file(const char *file); file_info **find_all_files(const char *root_dir); int find_files(const char *dir_path, file_info ***files, int *cap, int *cnt); file_info *file_info_new(const char *path); int main(int argc, char **argv) { find_all_files("/tmp/test"); // ToDo: Free all the memory correctly return 0; } file_info *file_info_new(const char *path) { file_info *file = malloc(sizeof(file_info)); if (!file) return NULL; file->path = path; return file; } file_info **find_all_files(const char *root_dir) { file_info **files = malloc(sizeof(file_info *)); int capacity = 1; int count = 0; int result = find_files(root_dir, &files, &capacity, &count); printf("Array cap: %d\n", capacity); printf("Array count: %d\n", count); printf("-------------------\n"); for (int i = 0; i < count; i++) { printf("%s\n", files[i]->path); } return files; } // Based on the implementation from https://github.com/tronkko/dirent int find_files(const char *dir_path, file_info ***files, int *cap, int *cnt) { char buffer[PATH_MAX + 2]; char *p = buffer; char *end = &buffer[PATH_MAX]; // Copy directory name to buffer const char *src = dir_path; while (p < end && *src != '\0') { *p++ = *src++; } *p = '\0'; // Open directory stream DIR *dir_stream = opendir(dir_path); if (!dir_stream) { printf("Failed to open %s (%s)\n", dir_path, strerror(errno)); return -1; } // Iterate all files/directories within the directory struct dirent *ent; while ((ent = readdir(dir_stream)) != NULL) { char *q = p; char c; // Get final character of directory name if (buffer < q) c = q[-1]; else c = ':'; // Append directory separator if not already there if (c != ':' && c != '/' && c != '\\') *q++ = '/'; // Append file name to current directory path src = ent->d_name; while (q < end && *src != '\0') { *q++ = *src++; } *q = '\0'; // Resize array if needed if (*cnt == *cap) { int realloc_size = (*cap) * 2; file_info **tmp_files = realloc(*files, realloc_size * sizeof(file_info *)); if (!tmp_files) exit(1); *cap *= 2; *files = tmp_files; } // Process every dirent type switch (ent->d_type) { case DT_LNK: { printf("[LINK] %s\n", buffer); (*files)[*cnt] = file_info_new(buffer); (*cnt)++; break; } case DT_REG: { printf("[FILE] %s\n", buffer); (*files)[*cnt] = file_info_new(buffer); (*cnt)++; break; } case DT_DIR: { if (!is_special_file(ent->d_name)) { printf("[DIR] %s\n", buffer); (*files)[*cnt] = file_info_new(buffer); (*cnt)++; find_files(buffer, files, cap, cnt); } break; } default: break; } } return 0; } bool is_special_file(const char *file) { if (strcmp(file, ".") != 0 && strcmp(file, "..") != 0) return false; return true; }
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Iterate files/directories/subdirectories in C ?
Thanks for the reply. Yea, I wonder how I would go about implementing an iterative approach tho. I am currently working with the following implementation: https://github.com/tronkko/dirent/blob/master/include/dirent.h
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How can you iterate up the directory tree until the program gets to the first?
You can use dirent for both if you include a compatibility shim for windows.
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OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
dirent
What are some alternatives?
When comparing ogl and dirent you can also consider the following projects:
imgui-node-editor - Node Editor built using Dear ImGui
glm
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
TinyErode - A portable C++ library for simulating hydraulic erosion.
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
libcake - Librairie en C
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
stb - stb single-file public domain libraries for C/C++