JaiPrimer
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1,781 | 57 | |
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almost 3 years ago | over 1 year ago | |
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- | GNU General Public License v3.0 only |
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JaiPrimer
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Explorative Programming
The first and most important step is having a language without statements and only expressions.
But, as Jai needs a `return` in functions, it already failed the trivial test.
https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md
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Focus: A simple and fast text editor written in Jai
Thanks, and yes, I didn't think about closures.
Talking about closures, I also don't know why Jai needs explicit capture lists. In C++ and Rust I understand the need for them, because you have various ways to pass them into the lambda, but Jai doesn't seem to care, at least in the examples at https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md....
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7 years later... Anything new about the next big project of Jonathan?
Jonathan Blow & co will probably be busy enough trying to release Braid: Anniversary Edition this year (it will be Braid's 15th anniversary this August), and this will push the release of untitled-Sokoban-game until 2024 or later. Note also that the sokoban game is intended to promote the new programming language he is creating (https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md), so that might slow development / delay the release of the game beyond what would be expected for a normal videogame. (Ie, it's not just the sokoban game that needs to be ready for release, but also perhaps other features of the new language.)
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
There's quite a lot of information, just not very accessible.
https://www.twitch.tv/j_blow/videos?filter=archives&sort=tim... : this is jai's author livestreaming language development, most up-to-date
https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1... : a cureated subset of twitch videos, possibly outdated info
https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md : a summary of jai based on the above curated videos, possibly outdated
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What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine (Unreal/Frostbite/Crysis) in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
The Jai language is the main competitor to C++ I feel. The compile times are insanely short, which is what slows you down the most when actually developing a game in C++ Unreal.
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Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
There has been a lot of hype about the Jai programming language (for game development), but another language that has been heavily influenced by it and has a lot of similar syntax and concepts is Odin. Here is a blow by blow comparison, Jai vs Odin.
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Making Reasonable Use of Computer Resources
This reminded me of Jai, the language by Jon Blow. In the Primer here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md, the section on Data-oriented design is relevant. Note that the bottom of the OP article mentions explicitly the games industry as caring about this; relevant given Blow's background.
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The compiler will optimize that away
Look for "Data oriented design" or "Structs of arrays".
Here's a talk on the former by Mike Acton: https://www.youtube.com/watch?v=rX0ItVEVjHc
On the latter, there's Jai, a new programming language for games (WIP, unpublished) by Jonathan Blow, who has been very public in documenting the process creating it, and which is centered around such concepts. There is some unofficial documentation of the ideas on SoA vs AoS and how the language can help switching between the two, e.g. here: https://pixeldroid.com/jailang/overview/Features/SOA/#/overv... and here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md...
Isn't that still the very thing that is done in various game engine entity component systems? Interestingly Jai language has out of box syntactic support for handling structs of arrays vs arrays of structs https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md#data-oriented-structures
- Jai programming language Jonathan Blow
v-mode
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Things I've learned about building CLI tools in Python
Fingers crossed for vlang[0]. It's like golang with better types and more syntactic sugar. Feels like a proper upgrade from Python.
I really hope they succeed.
[0]: https://vlang.io/
- Ask HN: Who is developing a programming language that compiles to C?
- The V Programming Language 0.4
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Ah, Go, with its simple and straightforward syntax, where things just make sense (most of the time, before generics were added)
And again a No true Scotsman. If that's the kind of attitude you have towards languages, you'll appreciate V infinitely more than you might be appreciating Rust. After all, it offers better solutions than Rust, like autofree, they just aren't there yet :)
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Why is Vlang's autofree model not more widely used?
I discovered VLang today. It's an interesting project.
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Seed7 version 2023-05-29 released on GitHub and SF
According to their own benchmarks, Seed7 can run faster than C (it compiles to C, but it's entirely possible the emited code is better optimized than a human could write directly in C)... it doesn't have a GC BUT manages memory automatically (I didn't really follow the explanation in the FAQ, something about automatically freeing variables that go out of scope and keeping only one reference around?)... that's like a current pipe dream for language designers! From https://vale.dev/ to https://vlang.io/, no one has pulled that off yet, to my knowledge... has Seed7 done that all those years ago?!
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Eggcellent Adventure - announcement
Help V programming language to gain more popularity and show to game development community that this is a good language for game development
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As a Go developer, I’m surprised Crystal isn’t more popular
Try http://vlang.io
- Go superset
What are some alternatives?
conway
Odin - Odin Programming Language
StructArrays.jl - Efficient implementation of struct arrays in Julia
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
cljfx - Declarative, functional and extensible wrapper of JavaFX inspired by better parts of react and re-frame
dmd - dmd D Programming Language compiler
Beef - Beef Programming Language
Vale - Compiler for the Vale programming language - http://vale.dev/
The_Way_to_Jai - A gradual guide to discover and learn the Jai programming language
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io