JUCE
Tailwind CSS
JUCE | Tailwind CSS | |
---|---|---|
105 | 1,281 | |
6,116 | 78,568 | |
1.6% | 1.2% | |
9.5 | 9.4 | |
2 days ago | 2 days ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
Tailwind CSS
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How to Build Your Own ChatGPT Clone Using React & AWS Bedrock
Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome!
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Building an Email Assistant Application with Burr
You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post).
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Shared Data-Layer Setup For Micro Frontend Application with Nx Workspace
Tailwind CSS: A utility-first CSS framework for rapidly building custom designs.
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Preline UI + Gowebly CLI = ❤️
First, you need to make sure that you have a working Tailwind CSS project…
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Customer service pages for e-commerce built with Tailwind CSS
Tailwind CSS
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The best testing strategies for frontends
With better CSS approaches like TailwindCSS and Vanilla Extract (which we're heavily using) it's much easier to maintain the UI and make sure it doesn't change unexpectedly. No more conflicting CSS classes, much less CSS specificity issues and much less CSS code in general.
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ChatCrafters - Chat with AI powered personas
This app was built with Svelte Kit, Tailwind CSS, and many other technologies. For a full rundown, please visit the GitHub repository
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Mojo CSS vs. Tailwind: Choosing the best CSS framework
Unlike Tailwind, which has over 77,000 stars on GitHub, Mojo CSS has about 200 stars on GitHub. But the Mojo CSS documentation is fairly good and you can find most of the information you’ll need there.
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Collab Lab #66 Recap
JavaScript React Flowbite Tailwind Firebase - Auth, Database, and Hosting Vite
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Show HN: Brutalisthackernews.com – A HN reader inspired by brutalist web design
- Performance is a feature.
Another common interpretation of brutalism is aesthetic, reacting to overly complicated user interfaces by creating simpler, more direct ones. Tailwind CSS (https://tailwindcss.com), one of today's most popular CSS libraries, promotes this approach in its component examples. There's also a neat library I've seen recently called "Neobrutalism Components" for React that I like (https://neobrutalism-components.vercel.app), providing components with a similar look and feel to Gumroad. This might more accurately be called 'Neo-Brutalism,' as noted in the comments.
A more engineering-centric interpretation of Brutalism focuses on form, structure, and efficiency, drawing significantly from brutalist architecture principles. Apart from the user interface itself, most mobile, desktop, and web applications are extremely bloated and often perform worse than sites from 10 years ago did. While one HTML file might be "less brutalist" than the original HN site, it is substantially more brutalist than any HN mobile app in existence, and offers nearly identical functionality.
A broader interpretation of brutalism, which could be termed 'Meta-Brutalism,' is embodied in the overall experience on this site through UX flows. Yes, in the strictest sense, the original HN site is more Brutalist in many ways, but it only shows 30 articles at a time and does not function as a PWA. For this site, the experience of reading 10 stories is arguably less brutalist, but for quickly browsing through several pages and skimming articles (which is how I read HN) it is a lot faster, and in my opinion, more Brutalist.
My primary inspiration was addressing software and tool bloat in UIs rather than strictly adhering to every principle set forth by David Bryant Copeland. I don't find it convincing that this site "isn't brutalist" compared to really any other experience apart from the Main HN site, and I would argue the overall experience is more brutalist in its performance and scrolling behavior.
As a side note: I generally don't like Brutalist architecture that much although I believe it is unfairly maligned. I visited the Salk Institute once and enjoyed it though (https://www.archdaily.com/61288/ad-classics-salk-institute-l...).
What are some alternatives?
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
flowbite - Open-source UI component library and front-end development framework based on Tailwind CSS
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
antd - An enterprise-class UI design language and React UI library
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
unocss - The instant on-demand atomic CSS engine.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
windicss - Next generation utility-first CSS framework.
audiogridder - DSP servers using general purpose computers and networks
emotion - 👩🎤 CSS-in-JS library designed for high performance style composition
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.