JUCE
pedalboard
JUCE | pedalboard | |
---|---|---|
105 | 24 | |
6,116 | 4,852 | |
1.6% | 1.2% | |
9.5 | 8.2 | |
4 days ago | 9 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think theyโre possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
pedalboard
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Open Source Libraries
spotify/pedalboard: audio effects for Python and TensorFlow
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Importing a library from GitHub?
pip install git+https://github.com/spotify/pedalboard.git
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Python-based (or usable through command-line) synths and samplers
I haven't tried it yet, but pedalboard is probably your best bet. DawDreamer also looks interesting ...
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Library for Audio Effects (Debian Raspberry Pi)
I found this really cool and promising library called "Pedalboard" but when I try to install it using PIP I get this error message:
- converting normal audio into 3D audio and 'changing the distance'
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I need to learn audio processing in Python.
Perhaps Spotify Pedalboard might be of interest
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This Week In Python
pedalboard โ A Python library for manipulating audio
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Suggestions for processing ~12,000 audio files for ML?
Thanks for the suggestions, everybody! I'm going to try writing a python script using this library: https://github.com/spotify/pedalboard to loop through all files in my sample directory and save the processed outputs to a new folder. Hoping it doesn't melt my poor 2018 Macbook Pro - I'll try running it on a smaller folder at first and see how it goes.
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Good solution to simply run VST directly without DAW?
Do you want to run the effect online or offline? You can do it offline with: https://github.com/spotify/pedalboard
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Library for for generating audio from midi VST?
I think you could do it with this https://github.com/spotify/pedalboard
What are some alternatives?
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
DawDreamer - Digital Audio Workstation with Python; VST instruments/effects, parameter automation, FAUST, JAX, Warp Markers, and JUCE processors
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
audiogridder - DSP servers using general purpose computers and networks
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
element - Element Audio Plugin Host
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
VeeSeeVSTRack - Open-source virtual modular synthesizer
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
juce-plugin-ci - DEPRECATED: Cross-platform CI for JUCE audio plugins with Github Actions