JUCE
helio-sequencer
JUCE | helio-sequencer | |
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105 | 17 | |
6,116 | 2,992 | |
1.6% | 1.0% | |
9.5 | 9.0 | |
2 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
helio-sequencer
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Helio: Libre Music Composition Software
I downloaded this and played around with it a little.
I’m a little skeptical of something that ditches traditional music notation for piano roll, doesn’t offer any ways to reorganize sections of your song, and then gives you a bunch of tools for key signatures, modes, polymeter, and microtonal music. I’m trying to think of a programming analogy—it’s like checking out a new programming language that has dependent types, higher-kinded types and monads, and a borrow checker, but no strings or integers.
It’s really easy for those of us with analytical, mathematical minds to go diving into the more esoteric parts of music theory. Set theory, microtonality and alternative tuning systems, esoteric scales and cataloging all these different scales—but then you fuck up the basics or miss them completely. I noticed that the “major” scale is only available under its more esoteric name, the “ionian” scale, and then there are five different versions of locrian to choose from, not counting the ones outside 12-EDO.
https://github.com/helio-fm/helio-sequencer/blob/develop/Res...
Even with all these esoteric features, there is no such thing as, say, Eb. There is only D#. As programmers, we really want to normalize all our data so that it’s represented in exactly one way, but as a musician I like having both sharps and flats around. They’re convenient and make the music easier to read.
This is a neat tool for playing around with scales and tunings, but it seems like absolute hell to try and write music this way.
- Helio FM – libre music composition software
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MIDI editor for Linux?
Not really a DAW (more towards a sequencer), and haven't used this software for a year+ to comment on its current state but we have Helio Workstation.
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Seriously, don’t underestimate GarageBand
Helio is another cross-platform option, more streamlined and even more powerful.
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What’s the best open source electronic music production software?
Helio
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What's a good midi music creator I could use?
Well if you don't want a daw you could try https://helio.fm/
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⟳ 1 apps added, 22 updated at f-droid.org
Helio (version 3.8): Music sequencer, designed to be used on all major platforms
- is there any FOSS app for audio editing?
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how do you notate music pieces
I love MuseScore and want a decent notation editor for my tablet, but pickings are slim, unfortunately. Most of the editors I find have abhorrent interfaces. I'd even be fine with a LilyPond frontend or something, rather than what I do now (Helio is truly wonderful and ticks my boxes, but can't produce notation).
- Helio Project: libre music composition software
What are some alternatives?
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
snapdrop-android - Android client for local file sharing via https://snapdrop.net/ and https://pairdrop.net
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
fdroidclient
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
toc2 - Metronome app
audiogridder - DSP servers using general purpose computers and networks
jellyfin-android - Android Client for Jellyfin
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
tasks - Bringing Astrid Tasks back from the dead