JOML
vulkanbook
JOML | vulkanbook | |
---|---|---|
1 | 1 | |
700 | 222 | |
0.1% | - | |
7.3 | 8.5 | |
7 months ago | 11 days ago | |
Java | Java | |
MIT License | MIT License |
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JOML
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
vulkanbook
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Went through most of LWJGL's Vulkan book, and here are some thoughts
This is the book, written for Vulkan using LWJGL 3: https://github.com/lwjglgamedev/vulkanbook. I followed most of it (12 chapters), and I must say despite encountering some nasty bugs in the text (which I filed issues and the authors promptly fix them, within 12 hours!), it was one rare of a tutorial which I can actually follow all the way up to the more advanced material and still have working codebase that does the same thing as the demo. It is excellent if you want to learn Vulkan, simply because it doesn't stop at drawing a triangle. It goes all the way to writing a deferred PBR renderer, shadows casting, and even skeletal animations and GUI.
What are some alternatives?
glm - jvm glm
lwjgl3-demos - Demo suite for LWJGL 3
imgui-java - JNI based binding for Dear ImGui
Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE
android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)
opsu - opsu! ~ an open-source osu! client
javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
miniscript - A scripting library for Java-based games
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
AppRater - AppRater Library for Android