JOML VS vulkanbook

Compare JOML vs vulkanbook and see what are their differences.

JOML

A Java math library for OpenGL rendering calculations (by JOML-CI)

vulkanbook

Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library. (by lwjglgamedev)
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JOML vulkanbook
1 1
700 222
0.1% -
7.3 8.5
7 months ago 11 days ago
Java Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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JOML

Posts with mentions or reviews of JOML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-29.

vulkanbook

Posts with mentions or reviews of vulkanbook. We have used some of these posts to build our list of alternatives and similar projects.
  • Went through most of LWJGL's Vulkan book, and here are some thoughts
    1 project | /r/vulkan | 27 Dec 2022
    This is the book, written for Vulkan using LWJGL 3: https://github.com/lwjglgamedev/vulkanbook. I followed most of it (12 chapters), and I must say despite encountering some nasty bugs in the text (which I filed issues and the authors promptly fix them, within 12 hours!), it was one rare of a tutorial which I can actually follow all the way up to the more advanced material and still have working codebase that does the same thing as the demo. It is excellent if you want to learn Vulkan, simply because it doesn't stop at drawing a triangle. It goes all the way to writing a deferred PBR renderer, shadows casting, and even skeletal animations and GUI.

What are some alternatives?

When comparing JOML and vulkanbook you can also consider the following projects:

glm - jvm glm

lwjgl3-demos - Demo suite for LWJGL 3

imgui-java - JNI based binding for Dear ImGui

Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE

android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)

opsu - opsu! ~ an open-source osu! client

javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

miniscript - A scripting library for Java-based games

vk-bootstrap4j - A java port of vk-bootstrap with LWJGL

AppRater - AppRater Library for Android