IronyModManager
HedgeModManager
Our great sponsors
IronyModManager | HedgeModManager | |
---|---|---|
96 | 8 | |
313 | 219 | |
- | - | |
9.4 | 9.2 | |
about 1 month ago | 17 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
IronyModManager
- Is there a mod manager that fully supports all of Paradox's recent games + CK2?
-
Hello folks, I made a vanilla++ modding collection for 1.9 with 80 mods (in order) that enhance the experience without changing the game completely. I've named it "The Holy Grail"! I hope you enjoy!
While I'm not currently using it, and you don't have to use for this mod collection, if you are looking for a way out of the paradox launcher I would strongly recommend the Irony Mod Manager for Paradox Games! You can read more about it here: https://github.com/bcssov/IronyModManager
-
Stellaris Dev Diary #302 - Leaders and 3.8.3 Balance Changes
I think I'm going to cheer you up, you can use this to "steal" and this to manage.
-
I need help with a ,,modpack" i created for myself.
Irony Mod Manager has a conflict checker. It will catch most of your problems.
- (NCS2 + UI Overhaul Dynamic) Unable to Upgrade to a Higher Starbase or See Extended Modules
-
Ck3... how to use mods?
Dowser.exe, the launcher can be used, start the launcher, log into your Paradox account there and on the Paradox mods website. Once you're on the website you can subscribe to mods. Additionally, I would use the IronyModManager for enabling and disabling mods, personal experience is that mods tend to work better when using it than the regular one with the cracked game version. Not all mods will worked on the cracked version sadly or present on the Paradox mods website.
-
Paradox Launcher is refusing to open via steam but opens independently
And there are mod managers like irony or Paradoxos. And pdx-unlimiter can also start pdx games and automatically activate the mods which were used on a given save game. Though I don't know how well any of these tools handle the DLC issue.
-
Mods, what should I do?
Use Irony Mod Manager. Make sure to check compatibility/the mods are updated.
-
Mods don't work on the GOG version.
Sadly the Irony Mod Manager is no longer supported and is already showing problems with the newest launcher. You must either find someone who can take over the project or install mods manually.
-
Steam runtime error
Here you go
HedgeModManager
- i just want to mod sonic generations but
- It's not the Game. It's the Process
-
Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Use STL to launch HedgeModManager by running ~/stl/prefix/steamtinkerlaunch hmm start
-
How likely do you think it is that they'll make the other add-ons available?
HedgeModManager: https://github.com/thesupersonic16/HedgeModManager/releases/
-
SteamTinkerLaunch Konsole commands not working
Quick update: No fix has worked for me unfortunately. I can get HMM booted and mods loaded but HMM will always crash when trying to boot Sonic Frontiers at the step 'Loading Codes'. I've documented my steps in the existing Github issue here: https://github.com/thesupersonic16/HedgeModManager/issues/219
-
How to use HedgeModManager for Sonic Origins on the Steam Deck
At this point, trying to launch the game from Steam it would close. This is because the d3d11.dll file used by HMM is problematic and fails to complete when running in Proton. You'll need to manually delete it and replace it with this .dll file. (You'll have to rename it to d3d11.dll) You can read more about this current issue here if you're curious. Note: This means HMM will load MODS but not CODES. Here's hoping that compatibility will be fixed in the future.
-
How hard is it to mod sonic generations on Linux?
Sonic GMI has been replaced by HedgeModManager which supports several sonic games and has code support which is pretty useful (I can't remember if sonic GMI does). Sonic GMI is much easier to make work on Linux while HedgeModManager is significantly more difficult. Here you can find instructions for hedgemodmanager on Linux. DO NOT FOLLOW THE TOP GUIDE, it apparently doesn't work as well and its for Sonic Forces. In the comments there is instructions and a script to run for Sonic Generations, make sure yo do everything it says. If you experienced issues which I have I can try to help you but as long as you follow the instructions I think it should be fine.
What are some alternatives?
KKManager - Mod, plugin and card manager for games by Illusion that use BepInEx
owml - The mod loader and mod framework for Outer Wilds
hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.
modmanager - A Qt-based mod manager for minecraft.
Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
pdx_unlimiter - A smart savegame manager, editor, and toolbox for all current major Paradox Grand Strategy games.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
ModManager - Among Us Mod Manager
ModMyFactory2 - Rewrite of ModMyFactory, the Factorio mod manager
paradox-mod-renamer - Makes mods for Paradox games downloaded from non-steam sites instantly run, without needing to manually rename or modify the files.
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.