libuvpp
KCP
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KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
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Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
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How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
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Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
node-httpp - Moved to https://github.com/InstantWebP2P/nodejs-httpp
Simple-WebSocket-Server
peer-vnc - Secure Access VNC from anywhere based on noVNC
ENet-CSharp - Reliable UDP networking library
iwebpp.io - Peer or P2P Style Decentralized HTTP and Web Service even behind NAT/Firewall
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
peer-proxy - Secure local web service exposed from Peer even behind NAT/FW
netcode.io - A protocol for secure client/server connections over UDP
c-toxcore - The future of online communications.
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
luv - Bare libuv bindings for lua
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.