InputCandy
dotobj
InputCandy | dotobj | |
---|---|---|
4 | 1 | |
12 | 40 | |
- | - | |
6.6 | 4.5 | |
22 days ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
InputCandy
-
An open letter to all Metroidvania devs
There might be newer posts about this and perhaps even a library. Maybe InputCandy is one such library?
-
(help, pro 2) anyway to transfer this code to work with a gamepad?
Take a look at https://github.com/LAGameStudio/InputCandy a free multi-input resource
- InputCandy for GameMaker
-
any code for automatically binding gamepad ports?
You'll have to "hold on" to player assignments. See InputCandy's Device Detection methodology. https://github.com/LAGameStudio/InputCandy/wiki
dotobj
-
Advanced 3D Lighting System in GameMaker
Well, that's the funny part. I still haven't figured that out. Otherwise, I'd be making stuff like Gaming Engineer. Thankfully I don't have to create all the assets myself. Polyhaven has top-quality 3D models and textures for free! And if you don't want to write a model importer yourself, Juju has a great tool.
What are some alternatives?
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
BBMOD - The most powerful 3D rendering solution for GameMaker
Lighting-System-2D - 2D lighting system for GameMaker Studio
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
googleanalytics - Adds the Google Analytics web statistics tracking system to your website.
Snitch - Logging and crash handling system for GameMaker
GML-OOP - Library of constructors operating primary GameMaker functionalities.
BIG - BIG integer library for GameMaker 2022 LTS
crispy - Unit testing framework built in GML for GameMaker LTS 2022+