Hollow-Knight-Imitation VS Celeste-Movement

Compare Hollow-Knight-Imitation vs Celeste-Movement and see what are their differences.

Hollow-Knight-Imitation

This is a Unity project which tries to craft part of the gameplay in Hollow Knight (by DanielDFY)

Celeste-Movement

Recreating the movement and feel from Celeste (by mixandjam)
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Hollow-Knight-Imitation Celeste-Movement
1 1
97 672
- 4.3%
10.0 10.0
almost 4 years ago almost 2 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Hollow-Knight-Imitation

Posts with mentions or reviews of Hollow-Knight-Imitation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Good Platformer Player Controller Tutorials
    2 projects | /r/Unity2D | 3 Jan 2022
    Games like Hollow Knight use 2D physics (Rigidbody style) but heavily modify the physics behavior via scripting to achieve the feel they want for the game. A good place to start outside of reading on theory would be to download and study open-source recreations of platformers with tight controls, then potentially recreate/expand open them to suit your needs. Here are some examples: https://github.com/mixandjam/Celeste-Movement https://github.com/DanielDFY/Hollow-Knight-Imitation

Celeste-Movement

Posts with mentions or reviews of Celeste-Movement. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Good Platformer Player Controller Tutorials
    2 projects | /r/Unity2D | 3 Jan 2022
    Games like Hollow Knight use 2D physics (Rigidbody style) but heavily modify the physics behavior via scripting to achieve the feel they want for the game. A good place to start outside of reading on theory would be to download and study open-source recreations of platformers with tight controls, then potentially recreate/expand open them to suit your needs. Here are some examples: https://github.com/mixandjam/Celeste-Movement https://github.com/DanielDFY/Hollow-Knight-Imitation