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Hollow-Knight-Imitation
This is a Unity project which tries to craft part of the gameplay in Hollow Knight
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Games like Hollow Knight use 2D physics (Rigidbody style) but heavily modify the physics behavior via scripting to achieve the feel they want for the game. A good place to start outside of reading on theory would be to download and study open-source recreations of platformers with tight controls, then potentially recreate/expand open them to suit your needs. Here are some examples: https://github.com/mixandjam/Celeste-Movement https://github.com/DanielDFY/Hollow-Knight-Imitation
Games like Hollow Knight use 2D physics (Rigidbody style) but heavily modify the physics behavior via scripting to achieve the feel they want for the game. A good place to start outside of reading on theory would be to download and study open-source recreations of platformers with tight controls, then potentially recreate/expand open them to suit your needs. Here are some examples: https://github.com/mixandjam/Celeste-Movement https://github.com/DanielDFY/Hollow-Knight-Imitation
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