Hex-Wargame-JavaScript VS solarisskunkwerks

Compare Hex-Wargame-JavaScript vs solarisskunkwerks and see what are their differences.

Hex-Wargame-JavaScript

A classic hex wargame written by JavaScript. And the scenario can be created by web-page editor (by yiyuezhuo)
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Hex-Wargame-JavaScript solarisskunkwerks
1 16
31 61
- -
2.7 8.4
about 2 years ago 4 months ago
JavaScript Java
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Hex-Wargame-JavaScript

Posts with mentions or reviews of Hex-Wargame-JavaScript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-12.

solarisskunkwerks

Posts with mentions or reviews of solarisskunkwerks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-16.
  • It is enough to have this manual to play?
    1 project | /r/battletech | 9 May 2023
    Those are in the various Record Sheets. Catalyst has several available for download for free, plus more for pay. You can also get all of them with MegaMek Labs or Solaris Skunk Works. Flechs Sheets is an option, but only covers bipedal 'Mechs; no vehicles, aerospace, infantry, LAMs, Quad-Vees, quad or tripod 'Mechs.
  • beginner
    1 project | /r/battletech | 3 Aug 2022
    Download the full version of Solaris Skunk Werks or Megameklab and you can print off record sheets for pretty much any 'Mechs. I think SSW is still missing Super-heavies, though.
  • What do you think about the HeavyMetalPro as a tool for players
    2 projects | /r/battletech | 16 Apr 2022
    You can get the same functionality from free programs such as MegaMekLab and Solaris Skunk Werks which are actively supported and receiving frequent updates.
  • Noob question about army/collection building
    1 project | /r/battletech | 22 Feb 2022
    For calculating BV2 on your own it's part of the full constructing rules in the Tech Manual. You can also use programs like MegaMek Lab or Solaris Skunk Werks to do the calculations for you, including pilot cost multipliers.
  • Where can I find points (cbills) costs?
    1 project | /r/battletech | 18 Jan 2022
    You can find the most current version here: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks/releases
  • Wolf Dragoon Record sheets
    1 project | /r/battletech | 4 Dec 2021
    If you download a program such as MegaMek Lab or Solaris Skunk Werks you can print off your own (or export to PDF, if you prefer). Since CGL is just giving away the record sheets for free, and they use MegaMek Lab to create the Sheets in the first place, is perfectly OK to do this.
  • Record sheet advice
    1 project | /r/battletech | 5 Nov 2021
    Because they can all be printed for free using Solaris Skunk Werks (be sure to get the SSW-Master file as well) or MegaMek (grab the MekHQ dev build and run MegaMekLab).
  • Coming in to Battletech, what is the biggest, dumbest thing (effective or not) I can field and what would I need to do so?
    1 project | /r/battletech | 12 Sep 2021
    Warships: u/HA1-F is correct, the single largest unit with known stats that can be fielded is the Leviathan II or III warship. Iron Wind Metals does offer a miniature at BattleSpace scale. The record sheet can be printed from MegaMekLab, possibly from Solaris Skunk Werks though I'm uncertain if that program can handle warships. I was unable to locate any Record Sheets books containing the record sheet. As with the Rattler, this unit has no Alpha Strike card. This thing does not touch the ground, it performs orbital bombardment. The only effective defenses are capital weapons platforms like a Space Defense System, a bunch of aerospace assets, or another warship.
  • Dropping in blind
    1 project | /r/battletech | 4 Sep 2021
  • Usable as something? A rifleman maybe?
    1 project | /r/battletech | 31 Aug 2021
    You can used MegaMekLab or Solaris Skunk Werks in helping to spec it out.

What are some alternatives?

When comparing Hex-Wargame-JavaScript and solarisskunkwerks you can also consider the following projects:

godot-stuff - godot Proof Of Concepts

megamek - MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.

Sentinel - A powerful flow control component enabling reliability, resilience and monitoring for microservices. (面向云原生微服务的高可用流控防护组件)

Jenkins - Jenkins automation server

Apache RocketMQ - Apache RocketMQ is a cloud native messaging and streaming platform, making it simple to build event-driven applications.

Java - All Algorithms implemented in Java

JHipster - JHipster, much like Spring initializr, is a generator to create a boilerplate backend application, but also with an integrated front end implementation in React, Vue or Angular. In their own words, it "Is a development platform to quickly generate, develop, & deploy modern web applications & microservice architectures."