Herd
rboy
Herd | rboy | |
---|---|---|
1 | 7 | |
108 | 574 | |
- | - | |
1.3 | 6.6 | |
about 1 year ago | 22 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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Herd
rboy
- Question: why do Rust programmers always put "made in Rust" in a project description?
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Hacker News top posts: Sep 24, 2021
RBoy: A Gameboy Emulator in Rust\ (39 comments)
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RBoy: A Gameboy Emulator in Rust
For those looking to see an example of the match expressions:
https://github.com/mvdnes/rboy/blob/9f6b3bc47311ba687326bfff...
This process of matching on opcode and doing a marginally different version of the same basic few operations on one of a set of registers is something that is _much_ easier to do when you're able to see all the opcodes and activities in a densely packed set of lines like this.
(The start of the opcodes that I linked are not the best example of this, but they get more regular the further down the file you go. See https://github.com/mvdnes/rboy/blob/9f6b3bc47311ba687326bfff... )
Beyond knowing that they exist, I haven't explored macros in rust, but I'm curious if they could be of help here. But using cargo fmt, and spreading each of those lines into 3-10 lines would be awful, and would definitely lead to me making mistakes and not noticing typos.
- A Gameboy Color Emulator in Rust
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